Star Fox characters have a history of being somewhat disappointing Figure Players. Fox, Falco, and Wolf (mostly the former two) are based around combos, which the AI cannot consistently pull off — especially not against fellow FPs. Fox is difficult to train by all accounts, but he’s got a solid niche in lower-tier tournaments. If you’d like to learn more about his metagame history before we continue, feel free to check out his wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to Riparo for contributing Fox’s training information!
Some trainers like to give their amiibo a Spirit team, and if you’re one of them, great! You’ve come to the right place. You’re going to want to give your FP its full setup as soon as possible because Spirits will actually mess with its training. If your FP is already Level 50, no worries: just play a few matches against it afterward to brush up its skills. For more information on how Spirits work in this game, check out our full Spirits guide.
Regarding bonus effects, Fox’s best setup is Armor Knight and Move Speed ↑. Normally we’d recommend Trade-Off Ability to fill the third slot, but Fox’s low weight makes its 30% damage penalty a bit too risky. Still, Move Speed ↑ works great in its stead. Do note that Armor Knight is often banned in competitive play, so if you’re looking to enter a Spirits tournament, you’ll need to choose a different build. If you’re training a Raid Boss, you don’t need to follow any particular ban list, so feel free to use Armor Knight in that case!
Other options you could use for a competitive Fox amiibo include Physical Attack ↑, Foot Attack ↑, and Hyper Smash Attacks. If you’re raising a Raid Boss but would prefer not to use Armor Knight, the exact same options work well on that type of FP as well. For stats, you can either keep them balanced (2100 / 2100) or lean more heavily into attack (2500 / 1700) to help boost Fox’s KO power. Make sure the FP’s Spirit type is Neutral so it doesn’t lose Spirit-type matchups later on.
When training an optimal competitive Fox FP, follow these rules: no running, no taunting, and no charging smash attacks. Stick to those, and you should be good to go! As you might expect, Fox’s recovery leaves him rather vulnerable, so it’s safest to keep the FP on-stage whenever possible. If you’re satisfied with your FP’s training by the time it reaches Level 30 (give or take a few levels), you’re welcome to switch its learning off and level it up in the background against CPUs. Here are all the moves you should teach it as you play against it:
- Dash attack: One of Fox’s fastest grounded attacks and his premier combo starter. When using a dash attack, be sure to combo it into a string of up tilts as often as possible during training. As mentioned earlier, you’ll want to walk while training Fox, but a brief exception can be made anytime you use this move.
- Up tilt: Fox’s safest damage-racking option. His AI is hard-coded to occasionally combo an up tilt chain into a down special, which actually works out decently in tournament matches. That being said, you don’t have to use the down special part of the combo — just use the up tilts and the FP will figure out the rest on its own.
- Up smash: A safe and powerful kill move. Use this move for two specific purposes: when directly next to your FP and to attack it as it lands.
- Forward smash: This move propels Fox forward, which makes its range deceptively high. Use this move in balance with up smash to KO your FP (or even just to rack on damage).
- Up aerial: Fox’s best anti-air option, and one of the better juggling options in the game. It’s best to use this move after an up tilt or down tilt at mid-to-high percentages, and then continue using up air to juggle the FP until it is KO’d. Don’t use too many up airs, though, as that would risk the AI becoming too jumpy.
- Grab & throws: Although Fox doesn’t have any interesting follow-ups after using one of his throws (save for down throw to forward air), grabs are necessary to mix up his game plan. He doesn’t have any viable multi-hit attacks to challenge shields! Every so often, walk up to your FP, grab it, and toss it towards the nearest edge.
- Neutral aerial: At later levels, your FP will sometimes launch you upward. When this happens, you can use a neutral air to land! Feel free to mix in some back airs too — when using back air, your best bet is to attack with it after falling from the respawn platform. That way you don’t have to input a jump (which would then make your FP more likely to jump, which we don’t want).
There are just two specific attacks to avoid while training Fox. These include Fox Illusion and Blaster! While these moves are instrumental to Fox in competitive play (human-versus-human), they don’t bring much value to his FP. Unfortunately, Fox’s AI is hard-coded to use Blaster at the edge, and this behavior can’t be changed through training. That being said, you should still do your best to avoid using or getting hit by it. To lessen the chance that Fox uses Blaster, you can attack it with down smash and forward smash while at the ledge.
Raid Boss Training
In case you aren’t aware of this already, the best way to raise an amiibo to Level 50 is through mirror matches. This means you’ll have to play as Fox to train your Fox FP. As we discussed in the previous section, Fox’s recovery leaves him vulnerable to edgeguarding, and this problem only gets worse against human opponents. Keep Fox on-stage at all times, and use the following moves against him during training:
- Dash attack: This is Fox’s best tool in competitive amiibo training and his best tool as a Raid Boss. It can combo into an up tilt, an up smash, or neutral air, which makes it a versatile attack worth focusing on. Dash attack should also be used to catch your FP’s landings.
- Down tilt: Combos into an up smash or aerial move. Use it often as a neutral option, and the AI will eventually teach itself all of its follow-ups.
- Forward tilt: A good get-off-me move that should be used at close range. It can also be angled!
- Up tilt: Links into itself over and over, and can eventually combo into an up smash. Use it to catch landings every so often or use it when your FP is right behind you.
- Up smash: A strong aerial punish. It’s also incredibly effective when used after shielding.
- Neutral attack: When using this move, use the full jab combo. Forward tilt and down tilt should take priority over neutral attack, but you should still mix in all three.
- Grab & throws: Fox’s grab has two simple purposes: either use down throw into forward air or just throw the opponent off-stage. When grabbing your FP, do one of these two things!
- Up aerial: Great for juggling, and a very important kill move. Use it often!
- Back aerial: Best used while landing and to KO.
- Neutral aerial: Great for landing! You can also use it out of a short hop to rack on damage every so often.
- Forward aerial: A good combo finisher that can be used after a down throw, or just to land.
- Forward smash: Its range is rather good, so use forward smash to KO your FP infrequently.
Additionally, you can add in a little bit of down smash at the ledge. A Raid Boss Fox FP should avoid using any of its special moves offensively; the AI often uses Blaster and Fox Illusion incorrectly and leaves itself vulnerable as a result. Fire Fox has too much startup to be a viable attack, and the FP’s usage of Reflector is hard-coded — meaning that by the time it reaches Level 43, it will automatically have learned to reflect projectiles with the move. As a side note, if you want to learn more about amiibo training and how it works in this game, check out our general training guide!
Of all the Star Fox fighters in Ultimate, Fox might just be the most difficult to train. But don’t let that deter you! If you have any questions during training, you’re welcome to join our Discord server and ask as many as you want. If you want to learn how to enter online tournaments we host there, check our Powersaves guide or mobile backup guide. We’d also greatly appreciate it if you checked out our Patreon or donation box if our guides have helped you. Thanks so much for reading! Until next time — happy training!
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