The official Super Smash Bros. Ultimate amiibo tier list (Vanilla)

Welcome to the competitive amiibo training community’s official Super Smash Bros. Ultimate Figure Player tier list! It was first published for Super Smash Bros. 4 in 2015, and it’s been receiving updates on a regular basis ever since. All official update slates and discussions take place on the Exion Discord server – the home of the amiibo training community – so we recommend joining to stay up-to-date. If you were looking for a different amiibo tier list, we have three more: one for Super Smash Bros. 4, one for Super Smash Bros. Ultimate Raid Bosses, and one for Super Smash Bros. Ultimate Spirits.

In Super Smash Bros. Ultimate, the standard tournament ruleset often bans Spirits (which means this tier list covers non-Spirited Figure Players). As a member of the SS tier, Incineroar is the strongest fighter in the game and is officially banned from all major tournaments — more information on that here, to those interested. With that aside, here’s the full amiibo tier list:

Tier List Details & Explanation

New or casual trainers might try to deny the existence of tiers in competitive amiibo training, arguing that each FP is on par with the rest. However, tournament results have proven that this simply isn’t true. Each character has a different moveset and AI, and some of these are inherently stronger or weaker than others. Certain fighters – specifically, ones in low tiers – are also plagued with AI flaws that may get cause them to self-destruct or be easily KO’d in competitive matches (for example, Bayonetta sometimes fails to properly utilize her recovery).

If you found this page from an internet search, welcome! We’ve been creating the highest-quality amiibo training content there is for over seven years. We’ve also got guides available for every single character in Super Smash Bros. Ultimate. You can find a complete list of those via the link below! If you like our work, we’d appreciate it if you helped support the site via our donation box. In the meantime, we’ll be sure to send out updates when our tier list is eventually further revised. Thanks so much for reading!

If you would like to read more amiibo training guides, please follow this link.


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18 thoughts on “The official Super Smash Bros. Ultimate amiibo tier list (Vanilla)”

    1. He’s a heavyweight with powerful moves and multi-hit attacks. He generally uses his jab and forward tilt to bypass enemy defenses* and then can KO with a down smash or up smash. He does have some tough matchups (mostly against other top tiers like Mii Gunner, etc.) but his pros outweigh his cons.

      *The reason this works is because amiibo always drop their shield after the first strike of a multi hit move. So they’ll block the first hit of Dedede’s jab or forward tilt and then get hit by the rest for what is essentially free damage.

    1. Okay so most competitive-trained amiibo are raised to stay on the ground and focus primarily on smash attacks. This means that at any given moment they will usually be standing on the ground, which means they will try to shield any projectiles coming their way. Terry can spam Power Wave from a distance, and then the opponent will either take damage or shield. He can then run forward, use one of his combos and deal tons of damage. Then he’s even got a comeback mechanic with Buster Wolf and Power Geyser. Overall he deals tons of damage, has no shortage of kill moves, and matches well against almost everyone in the cast.

      1. After getting my own Terry amiibo,I can confirm that Terry is indeed S-Tier. I’ve been true combo’d into Buster Wolf so often and my other amiibos suffered the same fate.

    1. There currently is on the Raid Boss wiki entry, but these are harder to make than competitive. Since you can’t have two Raid Bosses fight each other (since then it’s just a competitive amiibo tier list), and you can’t really properly track Raid Boss wins against humans, it’d be difficult to make a really credible list. So if we do update it, there would be a notice that it’s mostly opinion-based.

    1. Not a Spirits one unfortunately. It would be too similar to the current list to warrant updating on a regular basis. The only differences would be that Jigglypuff, Falco, and maybe Ganondorf would be higher on the list!

    1. Up throw to up air works good! Otherwise just use forward or back throw to toss it to the nearest stage edge and you should be good to go.

    1. Up throw to PK Thunder works great at low to mid percentages. At high percentages you should use back throw! The AI will occasionally use forward throw and down throw on its own but I’d recommend just using up throw > up B and back throw to kill.

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