Wii Fit Trainer has always been a rather interesting fighter. When she was first announced as a newcomer for Super Smash Bros. 4, players were initially confused but quickly warmed up to the idea of her inclusion. Her amiibo figure was initially quite difficult to find, and formed a “holy trinity” of sorts with Villager and Marth. If you want to learn more about her actual metagame history, then you can find all of that over on her corresponding wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to Sho3 and ScuttIer for contributing Wii Fit Trainer’s training information!
Are you looking to give your FP a Spirit team? If so, we recommend equipping it at Level 1 — in other words, before you save any training data to the actual figure. If your FP is already Level 50, no worries: it’ll just need to play a few matches afterward to brush up its skills. If you notice the FP developing a bad habit before it reaches Level 50, don’t reset just yet; wait until its level maxes out and then you can fix the issue. In the meantime, here are all of Wii Fit Trainer’s optimized Spirit builds:
- Banned bonuses: As a middleweight fighter, Wii Fit Trainer would benefit from Super Armor, Great Autoheal, or especially Armor Knight. If you decide to use Armor Knight, you can find it via the Halberd Support Spirit which randomly appears in Funky Kong’s shop. Make sure to include Trade-Off Ability ↑ to round out the set.
- Tournament-legal bonuses: Wii Fit Trainer’s other recommended Spirits are mostly self-explanatory. Physical Attack ↑ can be applied once or twice to boost nearly her entire moveset, and then Trade-Off Ability ↑ can be added for even more power. You could also include Air Defense ↑, Shield Damage ↑, or Shield Durability ↑. Critical Healing & Metal works well too!
- Raid Boss bonuses: Each of the Spirit effects listed above works great on a Raid Boss as well. You could also try out Move Speed ↑ or Landing Lag ↓ to enhance Wii Fit Trainer’s mobility. Feel free to take your pick out of every option we included here!
In terms of stat points, don’t worry about them too much. Your best bet is running a balanced build (2100 / 2100), though you can invest a bit more heavily into attack power if you like (2500 / 1700). If you’d like to learn more about how Spirits work in this game (as well as additional setups you can run), please refer to our full Spirits guide.
Compared to other fighters, Wii Fit Trainer actually employs a good percentage of her moveset. You’ll want to use Sun Salutation and Deep Breathing from afar and then start mixing in tilts, grabs, and smash attacks at close range. As always, be sure to walk instead of run! Here’s every single move you should be teaching a competitive Wii Fit Trainer to use:
- Forward tilt is fast, powerful, and has a hitbox on both sides of the attack — which allows for more coverage. If you’re on-stage, you’re going to want to use this move about 75% of the time. At the ledge, mix in some down tilt instead to launch opponents at a horizontal angle.
- Forward smash is way stronger than it should be and has a large hitbox. Use this move to pick up KOs both on-stage and at the ledge. Up smash KOs incredibly early, and it has a sweetspot that hits opponents on platforms. Use this as an anti-air and a kill move!
- At low to medium percentages, neutral air can chain into itself and you can then finish off the string with an up air or a forward air. Pair neutral air with up smash for some real power. Neutral air is also your best landing option!
- Deep Breathing buffs Wii Fit Trainer’s attack power and lasts for twelve seconds. This helps her rack up fast damage and score KOs more easily. Only use Deep Breathing when you’re about half a stage’s length away and grounded.
- Back air works great out of shield, and both back air and down air are to be used off-stage to edgeguard. As mentioned earlier, up air works great to finish off neutral air combos. You can juggle with it, too! Forward air can lead into another forward air at low percentages, and can set up for some cool combos at later levels.
- Up tilt is a decent combo starter, and can link into neutral airs or even an up smash. Use this at low percentages whenever your FP is about to land.
- Sun Salutation is a solid option both on-stage and at the ledge; when you’re about half a stage away from your FP you can fire off four to five uncharged fireballs at a time. Don’t fully charge it. Dash attack serves as a decent approach option, too.
The two moves you don’t want to use here are Header and neutral attack. Wii Fit Trainer’s AI loves to spam its side special, so the move should be avoided at all costs. Neutral attack buries opponents, but high-level FPs can mash out instantly and then punish Wii Fit Trainer afterward. Want to learn more about amiibo and their mostly-unimpressive artificial intelligence? Check out our general guide!
Raid Boss Training
When training a Figure Player, the rule of thumb is to mirror match it all the way to Level 50. If your Wii Fit Trainer FP is already Level 50 and you raised it using another method (or another guide), that’s fine too! Just play a few matches against it and make sure its learning is switched on. Here’s what an optimized Raid Boss Wii Fit Trainer looks like, then:
- Forward tilt works excellently on a Raid Boss Wii Fit Trainer, and should be used a lot up close. Mix in some down tilt, neutral attack, and grabs as well. Down throw combos into back air and up throw combos into up air.
- Neutral air, down air, and back air can all be rotated when you’re trying to land and need to clear the area. Forward air, up air, and the aforementioned back air are all good for air-to-air combat and should be given a high priority during your training sessions.
- Up tilt works well to start juggling combos, but up air is Wii Fit Trainer’s only viable anti-air (against humans, that is). Forward smash and down smash are acceptable too, but only in small amounts.
If you like, you can completely do away with grabs as long as you focus on down tilt and run the Shield Damage ↑ Spirit effect. Feel free to include some Deep Breathing; that being said, the AI will occasionally use the move on its own at later levels. You’ll also want to avoid edgeguarding; Wii Fit Trainer’s recovery leaves her highly vulnerable to attacks coming from above.
As is the case with many other amiibo characters, Wii Fit Trainer is still fairly unexplored. We’ve seen a few successful ones, but she could definitely use some stronger tournament results (and even stronger tournament representation). Have any questions? Please direct them to our Discord community, and if you want to enter an online tournament then check out our guide. We’ve also got a Patreon and a donation box if you want to help support the site. Until next time — happy training!
If you would like to read more amiibo training guides, please follow this link.