Dark Pit was pretty good in Super Smash Bros. 4. A bit underrepresented, sure, but he wound up in the tier list’s high rankings nonetheless! Dark Pit’s placement in the Super Smash Bros. Ultimate metagame is just about the same, too; perhaps this owes to how little he changed during the transition between games. If you’d like to learn even more about Dark Pit’s metagame history, feel free to check out his corresponding wiki page. By the way, here’s a quick heads up: our Pit and Dark Pit guides are completely identical, so you’re welcome to use them interchangeably.
Special thanks to Dempsey and LittleFang for contributing Dark Pit’s training information!
Looking to equip your FP with a Spirit team? You’ve come to the right place — we’ve gathered a detailed list of all of Dark Pit’s best setups. If you’d rather train your FP without using Spirits, you can skip ahead to one of our training sections — either competitive or Raid Boss. Before we continue, you should definitely give our full Spirits guide a look if you haven’t done so already. It’ll help you understand how they work in this game! Then you can come back to this post and read all of Dark Pit’s best setups:
- Banned bonuses: As with most fighters, Dark Pit’s best Spirit setup is Armor Knight plus Trade-Off Ability ↑. You could opt to run Move Speed ↑ over Trade-Off Ability ↑, but there will be a noticeable loss in power and mobility. The most important bonus here is Armor Knight, though, and you can obtain that from the Halberd Support Spirit.
- Tournament-legal bonuses: Dark Pit uses a weapon for most of his moves, so Weapon Attack ↑ is a natural fit. You can even use two instances of this Spirit effect if you like! You could also add Trade-Off Ability ↑, Air Defense ↑, Critical-Health Stats ↑, or Critical Healing & Metal. The choice is yours, and you’re welcome to experiment!
- Raid Boss bonuses: For the most part, an optimal Raid Boss Dark Pit can make proper use of each of the bonus effects listed above. You might want to go with something like Weapon Attack ↑, Air Defense ↑, and Move Speed ↑ for this purpose, though — Dark Pit really enjoys the extra mobility from that last bonus.
As always, stats aren’t super important here. As long as your FP has them, you’re good to go, but we recommend a balanced build (2100 / 2100). You could opt to lean more into attack or defense, but we’ll leave that decision up to you. Anything can work! Make sure your FP’s Spirit-type is Neutral before you move on to one of our training sections — that way it won’t lose Spirit-type matchups later on.
Dark Pit’s optimal training is super easy! It only involves a few moves, and most of them are to be used off-stage. Remember, as you train your FP, you’ll want to walk as often as possible and keep running and dashing to a minimum. This behavior will allow your FP to more easily react to incoming attacks, which goes a long way in helping it survive tournament matches. Here’s a complete list of every move to use, then:
- Dark Pit is blessed with one of the most useful forward smashes in the entire game. It hits multiple times, has respectable power, and is decently fast to boot. Use it both to rack on damage and score KOs. You can also mix in some down tilt at close range to combo into a forward air or neutral air.
- When your FP is launched upward, intercept its landing with an up smash. Just like forward smash, this move strikes multiple times and boasts high KO power. You could also use consecutive up airs to juggle your FP, and then you can go for a neutral air to secure a safe landing. Be sure to mix in occasional dash attacks, too!
- Dark Pit’s wings can carry him quite far, so off-stage edgeguarding is both allowed and encouraged! Use neutral air to intercept low recoveries and forward air to catch high recoveries. You could also try using forward tilt at the ledge.
There aren’t many moves to specifically avoid, but the few attacks that are worth avoiding including back air and down air. Both of these are rather outclassed off-stage; in the case of down air, Dark Pit’s AI will often spam it to no effect. You’re better off sticking with neutral air and forward air, depending on the angle your FP is trying to recover at.
Raid Boss Training
Despite the fact that Pit’s special moves are slightly different from Dark Pit’s, their Raid Boss training strategies are exactly the same. This means you can train Pit while playing as Dark Pit and vice versa! To be perfectly clear, you can dash and jump as often as you like while raising a Raid Boss — those behaviors are not recommended against competitive FPs, but they’re totally fine for this kind of FP. Here’s a full list of every move to teach:
- Dark Pit’s best neutral options are mostly grabs and down tilts. Mix in some dash attacks and forward tilts too, but only a little bit of each — they’re easy to punish. Forward smash is safe in neutral as long as it’s a really low amount.
- All five of Dark Pit’s aerials – neutral air, forward air, up air, back air, and down air – are safe to use. Neutral air, in particular, is great for landing! Forward air and back air can help land safely too. All in all, you’ll want to use a bunch of short-hopped aerials. Make sure you only use them when falling, though — if you use aerials while rising, the FP won’t properly recognize and learn them. Strange but true!
- Your lowest-priority moves are up tilt and up smash, and they can be used to catch landings. You’re welcome to try and edgeguard, too, but it’s a definite risk against human opponents. Be careful, and only use forward air and neutral air when off-stage.
No special moves are allowed, unfortunately. Dark Pit’s AI tends to use them at inappropriate times, such as charging a neutral special right next to an enemy. As a result, you’ll want to steer clear of special moves and focus on Dark Pit’s normal attacks instead. By the way, if you’re still a bit confused after reading all this, you can check out our general training guide for more information. It should help you out a great deal!
Thank you so much for reading! Dark Pit’s a great example of a high-tier fighter: he doesn’t really have any gimmicks, but he manages to get by because he’s a naturally strong character. At least in the context of amiibo training, that is. If you have any questions, please direct them to our Discord community! We’d also appreciate it if you looked at our Patreon page and donation box. Until next time — happy training!
If you would like to read more amiibo training guides, please follow this link.