Pyra and Mythra are a two-in-one fighter hailing from Xenoblade Chronicles 2. Both Pyra and Mythra have their own amiibo figures, but each one is free to swap between Pyra and Mythra in battle. You can even decide which one enters the battlefield first via the character selection screen! In a way, Pyra and Mythra are sort of like an upgraded Pokémon Trainer. Both fighters share the same pool of training data but have different base ratios on each of their moves. If you’d like to learn more about the legendary Aegis’ metagame history, please check out their corresponding wiki page. Otherwise, let’s jump right into today’s training!
Let’s start with Spirits! Pyra and Mythra are different characters, but they benefit from many of the same bonus effects. This makes their optimal setups simple and easy to understand. If you don’t know this already, you should let your FP inherit its Spirits at Level 1 before you start training it – for additional information, please read our full Spirits guide. In the meantime, here are all of the Aegis’ best Spirits:
- Banned bonuses: As is the case with most fighters, Armor Knight works incredibly well on Pyra and Mythra. It grants them a 1.15x attack boost and a whopping 1.8x defense boost! This means Mythra’s rather low individual damage output can be patched up while simultaneously increasing her defense. Pair Armor Knight alongside Trade-Off Ability ↑ for best effect.
- Tournament-legal bonuses: All of Pyra and Mythra’s moves utilize their swords, so Weapon Attack ↑ is a clear choice here. You can use two Weapon Attack ↑ bonuses or just one – whichever you like! You could also add Trade-Off Ability ↑, Air Defense ↑, Critical-Health Stats ↑, or Move Speed ↑ (for Pyra).
- Raid Boss bonuses: Each of the Spirit effects listed above works well here! You could also try out a setup including Weapon Attack ↑, Air Defense ↑, and Move Speed ↑. With Move Speed ↑ equipped, Pyra becomes much more threatening and can better keep up with faster characters.
In terms of stat points, you can keep them roughly balanced (2100 / 2100). If you anticipate that your FP will be spending more time as Mythra than Pyra, you can further increase its attack power (2500 / 1700) to compensate. Make sure your FP’s Spirit-type is Neutral before you start training! That way it won’t lose Spirit-type matchups later on. Once you’re ready to continue, pick either our competitive training guide or our Raid Boss training guide – whichever you prefer.
To those looking to raise an FP that performs well in tournaments, it’s important to remember that Pyra is usually the better of the two fighters. Her attacks hit much harder, she has access to a multi-hit projectile, and she has much higher range. As usual, you’ll want to make sure you walk during the matches you play. Pyra and Mythra’s recoveries are rather poor, so we recommend avoiding off-stage play at all costs. Stay on-stage! We’ve got a list of Pyra and Mythra’s best moves below. Please note that you should use these moves just the same regardless of whether you’re playing as Pyra or Mythra:
- At close range, forward tilt and down tilt work well. Pyra’s forward tilt is quite strong, whereas Mythra’s is quite fast. Down tilt is mainly aimed toward Mythra here, as her AI has some hard-coded follow-ups that it will employ at later levels. Use forward tilt slightly more often if you’re playing as Pyra, and down tilt slightly more often when playing as Mythra.
- When your FP is directly above you, you can intercept its landing with an up tilt. This move covers a wide arc around the Aegis, making it perfect for aerial punishes. When playing as Mythra, you can link up tilt into itself and then finish off the combo with up smash. Generally speaking, it’s best to use up tilt as Pyra rather than Mythra due to its increased KO power. You can also use up airs to juggle while playing as Pyra.
- From a distance, use either Blazing End or Photon Edge. Blazing End leaves Pyra vulnerable for a moment, but it racks up damage fast and works well at the ledge. When you’re a slight distance away from your FP, you can either rack on damage or KO outright with forward smash. Use this move often, but if you’re at point-blank range you’re better off with forward tilt or down tilt.
- When your FP launches you upward, you can land with a down air or neutral air. Pyra’s down air, in particular, is an excellent landing option – at later levels, she’ll combo it into an up smash.
- When playing as Pyra, you can also go for grounded Prominence Revolt attacks. Opposing FPs often have trouble avoiding the move thanks to its high speed and attack range. You could even build a Pyra FP around close-ranged Prominence Revolt and then Blazing End from a distance, plus a few smash attacks for good measure.
Just like Pokémon Trainer, you can’t really control how often Pyra and Mythra swap between each other. As a result, there may be times where your FP swaps to Mythra when its opponent is within kill range. Fortunately, the AI seems to prefer to swap to Mythra when recovering, which helps it survive for a little while longer. Once again, don’t go off-stage! Pyra’s recovery is incredibly exploitable, so if she goes for a down air and misses, the opponent has a perfect chance to strike back and end the stock.
Raid Boss Training
As mentioned before, Pyra is the better of the two fighters – at least, when trained to fight other FPs. When training a Raid Boss, Mythra is the better FP! Her attacks are fast, her AI is smart, and she can navigate the stage with ease. You’ll want to spend most of your time as Mythra here, though you should still avoid leaving the stage whenever possible. Here’s what an optimal Raid Boss Mythra looks like, then:
- When you’re right next to your FP, attack it with a down tilt or up tilt. Down tilt is best used if you’re standing directly in front of your FP, whereas up tilt is optimal if the FP is right behind you. Don’t worry about following up afterward: Mythra’s AI will automatically learn its corresponding combo trees after it reaches Level 43.
- You can also use grabs! These are mostly useful as Mythra, as she has several built-in combos that stem from her down throw. You might also notice Pyra using a back throw to dash attack combo. That works too!
- From a distance, you can approach with a dash attack. Mythra’s goal as a Raid Boss is to press as many buttons as possible – her attacks are so fast that she might as well. You can also mix in neutral airs, forward airs, up airs, and back airs. Remember to only use these moves while falling; otherwise the FP will only register an empty jump. You could also mix in down airs every so often, as their hitboxes cover a wide area.
- When it’s time to score a KO, your best option is forward smash or down smash. Pyra’s forward smash is strong, but quite punishable. If you’re worried that your FP will use too many forward smashes as Pyra, you could place a higher emphasis on down smash. Unfortunately, if you do that, Mythra will struggle to KO.
If you’re new to amiibo training, we’ve got a few more tips for you! First, keep taunting to a minimum. Figure Players are known to get out of hand if trained to taunt too much, and human opponents will have little trouble moving in and landing an attack for free. Next, don’t charge smash attacks! If left unchecked, FPs will develop a charged-smash attack addiction of sorts. They’ll sometimes even try to fully charge a forward smash when standing right next to an opponent, which gives them a great chance to intercept. For more information, please check our general training guide.
Thanks so much for reading! Don’t let Pyra and Mythra’s two-in-one nature fool you: they’re not quite as difficult to train as you would think. It’s neat, because both Pyra and Mythra have separate amiibo figures and both fighters are great in competitive tournaments and as a Raid Boss, respectively! Feel free to join our Discord community if you have any further questions. As always, if you like what you read today, please consider donating to help support the site. We’ve also got a Patreon page you can check out. Until next time – happy training!
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