Autoheal is a bonus effect in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Super Smash Bros. Ultimate also added Great Autoheal, a buffed version boasting a higher activation rate and recovery amount. Both were banned from Super Smash Bros. Ultimate in July 2019.
After Critical-hit capability and Explosive perfect shield were banned from Super Smash Bros. 4, trainers began running Autoheal on their amiibo as a replacement bonus. The late Smash 4 metagame had very little bonus variety; as a result, most Figure Players ran at least one Autoheal bonus.
Autoheal was nerfed in Super Smash Bros. Ultimate, as its recovery amount and activation rates were decreased. Due to this nerf, Autoheal (and its newly-introduced upgrade Great Autoheal) went under the radar for several months. Eventually, Vintro’s Flara appeared and made use of Autoheal and it became apparent that the bonus was still incredibly potent in spite of its nerf. Armor Knight, Autoheal, and Great Autoheal all contributed to the decline of the Spirits metagame, as their defensive natures made matches boring to watch (as they would almost always time out).
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