Autoheal (sometimes referred to as Auto-heal capability) is a bonus effect in Super Smash Bros. 4 and a Spirit effect in Super Smash Bros. Ultimate. Great Autoheal is an enhanced Autoheal Spirit effect introduced in Super Smash Bros. Ultimate. Both of these are generally banned from online tournaments in Ultimate, and are considered part of the “big five” alongside Super Armor, Slow Super Armor, and Armor Knight.
In the early Super Smash Bros. 4 metagame, Autoheal was rather uncommon; trainers usually opted for the more potent Critical-hit capability and Explosive perfect shield bonus effects. These skills were soon banned, though, and this caused a surge in Autoheal’s popularity. By the end of the Smash 4 metagame, almost every Figure Player ran Autoheal; as a result, there was very little variety in FP bonus setups.
Autoheal was nerfed for its appearance in Super Smash Bros. Ultimate, as its recovery amount and activation rates were decreased. Because of this nerf, Autoheal (and its newly-introduced upgrade, Great Autoheal) flew under the radar for several months. Eventually, Vintro’s Mii Gunner amiibo, Flara, began winning tournaments using Great Autoheal. It soon became apparent that Autoheal bonuses were still incredibly potent despite their nerfs.
Autoheal can be obtained from the Roll, Meloetta (Aria Forme), and Elise Support Spirits. Great Autoheal can only be obtained via the Celebi Support Spirit. All of these Spirits can be found in World of Light or randomly encountered on the Spirit Board. Please note that Figure Players cannot inherit skills from Primary Spirits.
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