Autoheal (written as Auto-heal capability in Super Smash Bros. 4) is a bonus effect in both Super Smash Bros. 4 and Super Smash Bros. Ultimate. Great Autoheal, an enhanced version, was introduced in Ultimate. Both Spirit effects are part of the “big five” that are commonly banned from tournaments alongside Armor Knight, Super Armor, and Slow Super Armor.
General Information
In Super Smash Bros. 4, a single Auto-heal capability bonus effect restores its user’s health by 2% every three seconds. Equipment effects in this game only take up one slot each, meaning Auto-heal capability can be stacked twice more. Each additional instance of the bonus heals an extra 1% per three seconds. In the early days of the Smash 4 amiibo metagame, Auto-heal capability was rather uncommon, as trainers generally used the more potent Critical-hit capability and Explosive perfect shield bonus effects. These skills were soon banned, however, and this resulted in a surge in Auto-heal capability’s popularity. By the end of the metagame’s lifespan, almost every Figure Player was running a healing bonus. As a result of this over-centralization, there was not much equipment variety in late-metagame tournaments.
Autoheal was slightly nerfed for its appearance in Super Smash Bros. Ultimate, possibly as a result of its dominance in the previous title’s late tournaments. It now costs two slots to use and heals 3% every five seconds. Great Autoheal was introduced in this game, and it heals 5% every five seconds. These bonuses flew under the radar for several months until Vintro’s Mii Gunner amiibo, Flara, began winning tournaments using Great Autoheal. Soon, an optimal strategy for Mii Gunner was found: equip it with Great Autoheal and train it to camp with Gunner Missile. At the time, Ultimate’s AI was unable to counter this, so all automatic healing Spirit effects were banned from tournaments.
Great Autoheal is considered one of the best possible bonus effects for a Raid Boss amiibo. Raid Bosses traditionally have full Spirit setups, meaning they take minuscule damage from a human player’s attacks. They will often heal back more damage than they are taking, making it nearly impossible for a human player to win the match. You may encounter some Smash fans who refuse to play against a Raid Boss with Great Autoheal equipped.
Acquisition
In Super Smash Bros. for Wii U, Auto-heal capability can only be obtained via equipment farming through Trophy Rush or Master Orders. In Super Smash Bros. Ultimate, the Autoheal skill can be obtained from the Roll, Elise, and Meloetta (Aria Forme) Support Spirits (please note that feeding the Meloetta Spirit to a Figure Player often causes it to taunt uncontrollably). It can also be obtained repeatedly from the Aerith Support Spirit on the Final Fantasy DLC Spirit Board.
Great Autoheal is exclusively found on the Celebi Support Spirit, which randomly appears on the Spirit Board. If you are looking for one, we recommend stocking up on All Support items and shuffling the Spirit Board until a Celebi appears. Alternatively, there is a guaranteed Celebi Spirit in World of Light, though refreshing the Spirit Board is a faster repeatable farming method.
If you would like to return to the amiibo Wiki, please follow this link.