Though Figure Players have seen a fair amount of support throughout the Super Smash Bros. series, it has become clear that the game’s developers never intended a complete metagame to form around them; as a result, there are many aspects of amiibo play that are considered overpowered or broken. In both Super Smash Bros. 4 and Super Smash Bros. Ultimate, there have been many bans and restrictions on characters and equipment.
In Super Smash Bros. 4
Several characters and equipment items were banned in Super Smash Bros. 4. The Critical-hit capability and Explosive perfect shield bonus effects are entirely disallowed and cannot be used with any compromise; Little Mac and Cloud, who were once entirely removed, are now allowed with certain restrictions on their equipment setups.
With no restrictions on equipment, Little Mac can use a maxed-out forward smash to shatter a full shield in one hit. This “strategy” was often used to end two-stock games in twenty seconds or less. The entire cast (save for Bowser and Rosalina & Luma) was hard countered by Little Mac and no one character could consistently defeat him. Though Little Mac was banned from competitive play for quite some time, he was later instated with the following caveats: his Attack stat must be 0 or less and he cannot utilize any Attack-boosting bonuses.
Cloud had mostly the same issue as Little Mac but to a lesser degree; with enough Attack, all three hits of his forward smash could shatter a full shield. Cloud was banned for a very short period of time, but was soon reinstated with the following caveats: his Attack stat must be 60 or less and he can only utilize one Attack-boosting bonus.
In Super Smash Bros. Ultimate
Super Smash Bros. Ultimate has not had as many bans and restrictions as Smash 4; the goal is to make the rules as accessible to new players as possible. In the early Ultimate metagame, Olimar was disproportionately strong, as his Pikmin received three times the benefits of Spirit stats. This was entirely unintended (and was later patched out) and often resulted in one-hit KOs from Olimar. The community agreed to ban Olimar until the glitch was fixed (which it later was) save for a small YouTube channel that disagreed but lacked credibility.
Super Armor, Slow Super Armor, Great Autoheal, Autoheal, and Armor Knight are generally banned from Spirits tournaments due to their extreme overcentralization. Given that Spirits are somehow less balanced than equipment in Smash 4, many trainers do not allow their amiibo to inherit Spirits of any kind. A common complaint regarding Spirits is that Defense points are worth much more than Attack points. This resulted in a heavily defensive metagame that was considered boring to watch.
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