Bayonetta is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Bayonetta amiibo was released on July 21, 2017. Bayonetta is considered mid-tier in Super Smash Bros. 4 and low-tier in Super Smash Bros. Ultimate.
Super Smash Bros. 4
Bayonetta is ranked as a B-tier character in the final revision of the Super Smash Bros. 4 amiibo tier list. Bayonetta is one of the only Figure Players in this game capable of utilizing simple combos; given that most other characters fail to connect a simple down throw to up air, this trait gives Bayonetta a slight advantage over other fighters. Her jab and tilts are her greatest assets, and often allow her to follow up with one of her powerful smash attacks. She also wields a counter move, Witch Time; upon activation it slows down the opponent and leaves them vulnerable to attack.
However, Bayonetta does suffer from several flaws. Her smash attacks, while strong, are riddled with high ending lag. Other FPs are able to take advantage of this by intercepting with a smash attack of their own. Bayonetta’s AI is sometimes too focused on its aerial combos (which occasionally work in its favor, but miss just as frequently). Furthermore, the AI does not properly utilize After Burner Kick and Witch Twist as recovery options and often self-destructs rather than using the moves in tandem with each other.
Overall, Bayonetta has accrued decent tournament results and representation. She was a late addition to the Smash 4 amiibo metagame, and thus is not known to have actually won any tournament championships. If you would like to learn how to train a Bayonetta amiibo in Super Smash Bros. 4, please refer to this post.
Super Smash Bros. Ultimate
Bayonetta was tragically nerfed for her appearance in Super Smash Bros. Ultimate and is now considered one of the worst Figure Players in the game. She retains her above-average combo game from Smash 4; the AI occasionally combos Heel Slide into Witch Twist and then After Burner Kick. Several of her attacks hit multiple times, which helps Bayonetta rack up much-needed damage.
Unfortunately, Bayonetta is plagued with perhaps more flaws than any other fighter in Ultimate. Most notable is her lack of KO power; the AI in this game is much more active than it was in Smash 4, meaning her slow smash attacks are more easily dodged. Furthermore, they can simply be parried, after which Bayonetta is left open to being hit by an opponent’s move. Her AI still cannot properly utilize its recovery: it is supposed to use a Witch Twist, a double jump, and then a second Witch Twist; instead it double jumps, uses a Witch Twist, and then falls to its death. This issue cannot be solved through training, as it is hard-coded. Though Bayonetta’s AI is able to string some of its moves together, these combos almost never actually KO an opponent. She also suffers from poor matchups, a low weight, and a tall hurtbox.
Bayonetta has accrued awful tournament results, but decent representation. She is almost entirely outclassed by every other available fighter, and rarely wins competitive matches. If you would like to learn how to train a Bayonetta amiibo in Super Smash Bros. Ultimate, you can refer to our training guide right here.
Raid Boss Training
As a Raid Boss amiibo, Bayonetta’s optimal Spirits and training are actually quite similar to what our guide suggests. In terms of Spirit effects, Super Armor or Great Autoheal are your best choices. The former renders Bayonetta immune to all knockback (that is, until her damage percentage increases too high) and the latter lets her heal damage every five seconds. Both bonuses occupy all three slots, so you’ll have to choose which one you’d prefer to use. If you want to try a different bonus setup, you could try focusing on Bayonetta’s admittedly-lacking kill power. Physical Attack ↑, Foot Attack ↑, and Weapon Attack ↑ are all options you could try out. Feel free to replace any one of these with Move Speed ↑.
Bayonetta is somewhat problematic as a Raid Boss, and this is mostly due to her aforementioned recovery flaw. You can’t train a Bayonetta amiibo to properly utilize both of its Witch Twists, so you’ll need to keep the FP on-stage at all costs. Human players will be able to take advantage of its predictable recovery patterns, which is another reason to force it to stay grounded. In terms of moves to use, Heel Slide, down tilt, and up tilt are all solid combo starters. Heel Slide can combo into a Witch Twist, two After Burner Kicks, and then an aerial move. Bayonetta’s AI usually decides to quit this combo after the first After Burner Kick, but in rare cases it may actually complete it! If you choose to teach the FP to use Witch Time, it may cancel this combo by randomly using Witch Time instead of a different special move, and its effectiveness depends on whether or not the opponent tries using aerials to escape the combo. Back air is Bayonetta’s strongest aerial, and should be prioritized as her go-to air attack. It’s also one of her only consistent KO moves. Since you can’t go off-stage, you can either charge up Bullet Climax at the ledge. You could also go for an occasional down smash to meteor smash recovering opponents, but don’t do this too often!
To review, your best moves are Heel Slide, down tilt, up tilt, and back air. All three smash attacks can be sprinkled in as well. Bayonetta’s AI isn’t very good at its jab (it often uses the full combo even if no opponent is nearby), forward tilt (uses the individual kicks too slowly), forward air (it fast falls before it can connect all of its hits), or throws (it tries to combo out of its down throw, which doesn’t work). There’s a lot that just doesn’t function on this amiibo, so you’ll have to train it carefully. If you need more information, you can check out our Raid Boss training guide, the general amiibo training guide, and the Bayonetta amiibo training guide.
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