Chrom is a playable character in Super Smash Bros. Ultimate. The Super Smash Bros. series Chrom amiibo was released on November 15, 2019. Chrom is considered mid- to high-tier in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate
Despite being Roy’s Echo Fighter, Chrom is considered the better of the two. Whereas Roy’s sword attacks have a sweetspot close to the hilt of the blade, Chrom’s damage output is consistent across the length of his sword. This means that Chrom generally deals more damage than Roy, allowing him to perform more consistently in a tournament setting. His strongest option is his forward smash, which comes out fast and can be spammed against AI opponents to great effect.
Chrom’s up special, Soaring Slash, grants greater vertical distance than Roy’s, but in exchange grants no horizontal momentum whatsoever. This makes off-stage play extremely risky for Chrom, and it doesn’t help that the AI often aims Soaring Slash incorrectly and recovers above the ledge to leave itself vulnerable.
Even so, Chrom has accrued above-average tournament results and representation, and is considered one of the better Figure Players in Super Smash Bros. Ultimate. He is rather easy to train, as he only needs to use forward smash and a few down tilts to take down most opponents. If you would like to learn how to train a Chrom amiibo in Super Smash Bros. Ultimate, please refer to our training guide.
Raid Boss Training
If you would prefer to train your Chrom amiibo to fight human players, its optimal playstyle is significantly different. Its best Spirits are mostly identical; Super Armor and Great Autoheal are the best Spirit effects for Chrom, as both help him stay on-stage. If you’d prefer to use a different setup, you can try Weapon Attack ↑, Move Speed ↑, and Air Attack ↑. Weapon Attack ↑ boosts the power of Chrom’s entire moveset, while Air Attack ↑ further bolsters the strength of his aerial moves. Move Speed ↑ not only increases Chrom’s movement, but his air speed as well, which aids in his poor recovery. Floaty Jumps is another option to consider, as it lowers its user’s falling speed.
For training, Chrom’s best moves are his jab, tilts, and aerials. Place a heavy emphasis on his forward tilt and forward air, as they cover a good amount of space and come out fast. Chrom’s AI can’t jab lock on purpose, so don’t try to teach the FP to, as it’ll be wasted time. The FP will most likely use its side special regardless of whether you teach it to or not, but it uses all four hits and can angle the final strikes as well. Smash attacks can also be used infrequently as finishers, though tilts and aerials should be more heavily prioritized.
Try to avoid Chrom’s neutral and down specials where possible. The AI likes to wait at the ledge and charge its neutral special regardless of whether you taught it to or not, so be careful not to get hit by the attack. FPs don’t time their counter moves nearly as well as they did in 4, so it’s a low priority for Chrom. Up special can be used every so often on-stage, but keep in mind that the FP can’t consistently use it at the edge to KO opponents early. Be careful going off-stage, too, as Chrom’s recovery is poor even with boosting Spirits. If you want more information on training Chrom, check out the Raid Boss guide and the general amiibo training guide. Our Chrom amiibo guide is tailored for the amiibo-versus-amiibo format, and includes a completely different playstyle, so it may not be very helpful for Raid Boss training. Feel free to give it a look anyway if you need more help, though!
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