Critical Hit (written as Critical-hit capability in Super Smash Bros. 4) is a bonus effect in Super Smash Bros. 4 and a Spirit effect in Super Smash Bros. Ultimate. Though Critical Hit is banned in all Super Smash Bros. 4 formats, it was significantly nerfed for its appearance in Super Smash Bros. Ultimate and is now considered non-viable.
In Super Smash Bros. 4, Critical-hit capability was one of the most popular bonus effects in the game. It provided its user with a twenty percent chance of scoring a critical hit on any attack. Critical hits dealt three times more damage and knockback; as a result, smash attacks from heavyweights occasionally became one-hit KOs. Matches quickly became a roll of the dice where the winner would be the one that got a critical hit first. Critical-hit capability was unanimously banned in 2016.
However, Critical Hit was nerfed for its appearance in Super Smash Bros. Ultimate — perhaps as a result of its centralization in the previous title. Its activation rate has been lowered to a pitiful eight percent, and critical hits that do connect deal much less damage and knockback. A second, stronger variant – Critical Hit ↑↑ – was introduced as well. Its activation rate is twelve percent instead of eight, but is functionally identical otherwise.
Critical-hit capability and Explosive perfect shield are the most sought-after bonuses in Super Smash Bros. 4. Unfortunately, their acquisition is essentially random; players must play Master Orders, Crazy Orders, or Trophy Rush to have a chance at obtaining an equipment piece with the Critical-hit capability skill attached.
In Super Smash Bros. Ultimate, Critical Hit can be obtained via the Judge, Ultimate Chimera, and Mario (Mario Tennis Aces) Support Spirits. Critical Hit ↑↑, its stronger variation, can only be obtained from the Legend-class Mythra Support Spirit. Please note that Figure Players cannot inherit skills from Primary Spirits.
If you would like to return to the amiibo Wiki, please follow this link.