In Super Smash Bros. 4
Alongside Mario, Dr. Mario is currently ranked as an A-tier fighter in Super Smash Bros. 4. Compared to his red-clad counterpart, Dr. Mario is stronger and slower. His forward tilt can be angled and serves as a solid neutral option, while his up and down tilts are generally less useful due to their limited range. Dr. Mario’s smash attacks are noticeably stronger than Mario’s; forward smash, while lacking in range, can KO opponents as early as 95% when sweetspotted. Up smash is a great aerial punish that renders the doctor’s head intangible throughout its duration. Dr. Mario can also gimp opponents by shooting Megavitamins off-stage or using Super Sheet to intercept enemies who recover high.
However, Dr. Mario suffers from several flaws, the most notable of which is his lack of range: even in close combat, many of Dr. Mario’s moves will occasionally whiff their target and leave him horribly vulnerable after missing. His recovery is also quite poor, and is even less effective than Mario’s, as his up special grants poor horizontal and vertical distance. Dr. Mario’s AI also struggles with the same issues as Mario’s in that it overuses its down smash and side special.
Dr. Mario is capable of utilizing a Corruptive playstyle; however, this was a rarity in Smash 4 tournaments as most trainers entered Corruptive Mario instead. Most Dr. Mario amiibo in tournaments were trained “legitimately” and did not rely on corruption. The character received above-average results and representation.
If you would like to read the Super Smash Bros. 4 Dr. Mario amiibo training guide, please refer to this post.
In Super Smash Bros. Ultimate
Dr. Mario was significantly buffed for his appearance in Super Smash Bros. Ultimate. His walk speed, run speed, air speed, and attack speed have all been increased; the power of his dash attack, forward smash, and aerial moves have been increased as well. He has also been given a new down aerial – a quick stomp that meteor smashes opponents – that he can use off-stage to great effect.
Dr. Mario retains the same set of flaws from Smash 4. His attacks still lack range, although their increased speed and damage output help to offset this. Dr. Tornado travels much higher when mashed, which aids his recovery, but it is still below-average by all accounts. The new directional air dodge mechanic also means that Dr. Mario is more vulnerable to gimps than ever. The loss of a Corruptive playstyle hurt Mario, but does not affect Dr. Mario nearly as much as the character rarely used it in Smash 4.
Dr. Mario has received above-average tournament representation and results in Ultimate and is thought to be much stronger than Mario. Though he struggles in certain matchups, he has a high potential that is yet to be fully uncovered.
If you would like to read the Super Smash Bros. Ultimate Dr. Mario amiibo training guide, please refer to this post. If you would like to return to the amiibo Wiki, please follow this link to return to its master list.