Freezing is an AI flaw present in Figure Players trained in Super Smash Bros. 4 and / or Super Smash Bros. Ultimate. Though the term freezing remains the same across both games, it actually refers to two separate issues.
In Super Smash Bros. 4, freezing refers to a hard-coded AI flaw that cannot be rectified through training. When Figure Players fight each other, they occasionally walk up to each other and stop moving as if staring at each other. After several seconds of standing still, they will begin to move and attack again. This is a regular occurrence and only happens against other FPs; the AI does not freeze against human players. This flaw is hard-coded and cannot be corrected through any amount of training.
In Super Smash Bros. Ultimate, this issue has been fixed; however, it has introduced a new type of freezing. If a Figure Player is trained to taunt – or fed a specific Spirit, which may increase its taunt value – then it has a chance to stop moving entirely until it is attacked. Freezing can be minimized by ensuring a Figure Player never taunts. Fortunately, FPs cannot detect if an opposing FP has been “frozen”; thus, it will not know to fully charge a smash attack to take advantage of its vulnerability.
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