Freezing is a hard-coded AI flaw present in Figure Players trained in both Super Smash Bros. 4 and Super Smash Bros. Ultimate. Though the term freezing remains the same across both titles, it actually refers to two separate issues — one per game. The AI in both games cannot tell if an opponent has “frozen”, so they cannot learn to fully charge smash attacks in response.
In Super Smash Bros. 4, freezing refers to a hard-coded AI flaw that cannot be rectified through training. When Figure Players fight each other, they occasionally walk up to each other and stop moving as if staring at each other. After several seconds of standing still, they will begin to move and attack again. This is a regular occurrence and only happens against other FPs; the AI does not freeze against human players. As mentioned previously, this flaw is hard-coded and cannot be corrected through any amount of training.
In Super Smash Bros. Ultimate, the issue described above has been fixed; however, it has introduced a new type of freezing. When more than two FPs are present in a particular match – especially ones of low levels – there is a chance that some or all of the FPs will freeze. This effect can either be temporary or permanent (until the match ends) depending on the circumstances. In earlier versions of the game, FPs could freeze if they were trained to taunt too much. Two Ice Climbers FPs facing each other in a mirror match also had a chance of freezing until the match concluded.
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