Hero is a playable character in Super Smash Bros. Ultimate. The Super Smash Bros. series Hero amiibo was released on October 2, 2020. Hero is considered mid-to-high tier in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate
As with most DLC fighters, Hero’s AI is known to be a bit stronger than Figure Players introduced in the base game. As a result, Hero has many intricacies in his AI for players to discover; for example, although he occasionally has trouble charging and firing his neutral special, he is known to be more consistent with it than other fighters with chargeable projectiles (Mewtwo with Shadow Ball, Samus with Charge Shot, etc.). Hero’s AI can be taught how often to use its down special, but its usage of each individual spell within the menu is hard-coded. It has even been known to use Kamikazee with surprising timing and accuracy. Trainers aren’t sure how Hero FPs determine which spell to use, but one common theory is that its Command Selection spell choice is somehow based off of its personality values for aggression and defensiveness. For example, perhaps a Hero amiibo trained to play defensively would be more likely to use Psyche Up, Oomph, and Kaclang, which could be considered defensive spells. This is all conjectural, however, and none of it has yet been proven.
In tournaments, Hero’s most notable advantage is his built-in critical hit capability. He tends to struggle against characters with faster frame data, but a lucky critical smash attack can turn the tide of battle in his favor and allow him to win matchups that he would otherwise struggle in. Critical hits aside, Hero’s moveset is generally quite powerful and allows him to quickly bring opponents within kill range. His recovery has a moment of startup that can be exploited, but with full charge, it grants fantastic vertical distance.
Hero is also known to be an extremely versatile fighter. There have been a fair amount of successful Hero FPs at the time of writing; some rely heavily on Command Selection, while others don’t use spells or special moves at all. His unique critical hit mechanic makes him a solid contender all on its own, and as a result, the character has accrued good tournament results and representation. If you would like to learn how to train a Hero amiibo in Super Smash Bros. Ultimate, read our training guide!
Raid Boss Training
If you would prefer to train a Raid Boss Hero amiibo, keep in mind that its best Spirits and training strategies will be a bit different. The best bonuses for a Raid Boss amiibo are Super Armor or Great Autoheal, and Hero is no exception, as he works great with both effects. If you don’t want to use (or do not have access to) either of those bonuses, you can use Weapon Attack ↑, Magic Attack ↑, and Move Speed ↑. An important note is that Critical Hit ↑ does not boost the chance for Hero’s smash attacks to score critical hits. Critical Hit ↑ is an independent 8% chance for all attacks; these critical hits only inflict 1.2x damage, though.
Hero’s best moves as a Raid Boss include jab, all tilts, neutral air, forward air, down air off-stage, and side special. Hero’s AI can learn to use different charge levels on its side special, so try to teach it to use Zapple most often (the really long-ranged one) and a fully charged Kazap at the edge or close to an opponent. Mix in a bit of up air, back air, and forward smash as well.
If you’d like to train your Hero amiibo to use Command Selection, feel free to do so. Opening the menu and attacking your FP with one of the spells will teach it to open the menu more often. As mentioned before, the AI has specific situations coded to use each spell, and can’t be taught to prioritize certain spells over others. If you need any more info regarding Hero training, be sure to check our our Hero training guide and general amiibo guide if you haven’t done so already.
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