In Super Smash Bros. Ultimate
The Ice Climbers are a bone-chilling team of two. Under normal circumstances, the leader (Popo) is controlled by the player and the partner (Nana) is controlled by a specially-programmed AI. When training the Ice Climbers amiibo, it is important to remember that Popo is the character being trained; Nana retains her normal AI and thus is on a separate track. Though the Ice Climbers are rather difficult to train, they bring a unique set of strengths to the table: their status as a tag team results in a high damage output capable of overwhelming slower characters, and if Popo’s shield is broken, Nana can still move to defend him from attackers.
Unfortunately, the Ice Climbers suffer from severe flaws. As Popo is the character being trained, it is impossible to affect Nana’s habits as she is controlled by a separate AI that does not learn from match experience. As a result, Popo and Nana do not cooperate well: if both climbers are knocked off-stage, Popo will not wait for Nana to catch up when attempting to use Belay, resulting in a short hop with almost no vertical distance. Most of the Ice Climbers’ losses in tournaments are from self-destructs like these. Moving away from AI weaknesses, the Ice Climbers struggle with range issues and tend to lose to opponents who outrange them (specifically Link). An in-depth analysis of the Ice Climbers Figure Player can be found here.
The Ice Climbers’ AI flaws cannot be worked around, thus they have accrued below-average tournament results. Despite this, their representation is decent; trainers like MiDe, Cloud, Jester, and Cucco-Master have trained the character to varying degrees of success.
If you would like to read the Ice Climbers amiibo training guide, please follow this link.
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