The Ice Climbers are playable characters in Super Smash Bros. Ultimate. The Super Smash Bros. series Ice Climbers amiibo was released on February 15, 2019. The Ice Climbers are considered low-tier in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate
The Ice Climbers are currently ranked as low-tier characters in Super Smash Bros. Ultimate. Upon their release, however, they were ranked as the worst fighter in the game, though their standings have since improved thanks to additional tournament representation. It is important to remember that Popo is the character being trained; Nana runs on a separate AI that cannot be trained. The Ice Climbers Figure Player cannot desync or perform desync combos (either on purpose or by accident); furthermore, it is completely unaware of Nana’s existence and tends to ignore her presence. For example, when Popo is knocked off-stage, it will often use an up special even if Nana hasn’t caught up yet, resulting in a guaranteed self-destruct at any percentage. If Nana’s shield is broken, Popo will occasionally walk up and charge a smash attack even though the two are on the same team.
As a result, the Ice Climbers are rather difficult to train, and the FP’s optimal playstyle is extremely different from a human player’s optimal strategy. AI flaws aside, the Ice Climbers also suffer from poor range and tend to lose to opponents who outrange them (specifically Link, who is considered an especially poor matchup for the two). That being said, the Ice Climbers have a chance of losing to every opponent given the FP’s tendency to self-destruct.
As mentioned before, the Ice Climbers’ tournament representation has been above-average, though their tournament results have been rather poor. Even so, the Ice Climbers do somehow pull off unexpected wins every once in a while. Trainers like MiDe, Cloud, and Lady Cucco have trained the Ice Climbers to varying degrees of success. If you want to read our Ice Climbers amiibo training guide, you can do so via this link. Please note that this guide targets amiibo-versus-amiibo training and not amiibo-versus-human training. Information on Raid Boss training strategies can be found below. We’ve also written a long-form essay on Ice Climbers training which can be found here.
Raid Boss Training
If you want to train an Ice Climbers amiibo to be strong against human players, its optimal training strategy is slightly different. As a reminder, the Ice Climbers amiibo cannot learn to desync or perform desync combos, and Popo does not know Nana exists and thus cannot properly utilize her. In terms of Spirit setups, the Ice Climbers should avoid Super Armor and Great Autoheal, as these bonuses only apply to Popo and not Nana. Instead, they can use Armor Knight and Trade-Off Ability ↑. Weapon Attack ↑ and Air Defense ↑ can be used as well.
Before you start training, you should check our Ice Climbers amiibo training guide and our general amiibo training guide. Especially if you haven’t trained an amiibo before, because the Ice Climbers are a tough place to start. The Ice Climbers FP needs to stay on-stage at all time due to its poor recovery, which means no attempts to gimp opponents (outside of Ice Shot at the ledge). All of their tilts and smash attacks should be focused; short-hopped back airs and up air juggles are moves to focus on as well. The Ice Climbers amiibo should be trained to grab quite often, too; down throw can combo into a forward tilt at very low percentages or an up air otherwise, while up throw can set up for up air juggles.
In summary, an Ice Climbers Raid Boss should use its tilts, smash attacks, grabs, and back and up airs. No off-stage and no special moves. Once again, if you’d like to read even more about the Ice Climbers, have a quick look at their training guide. And if you want to learn more about general amiibo training, you can do so here.
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