The Ice Climbers are a playable character in Super Smash Bros. Ultimate. The Super Smash Bros. series Ice Climbers amiibo was released on February 15, 2019 as part of Wave 12.
In Super Smash Bros. Ultimate
The Ice Climbers are a bone-chilling team of two. Under normal circumstances, the leader (Popo) is controlled by the player and the partner (Nana) is controlled by AI. When training the amiibo, it is important to remember that Popo is the character being trained; Nana retains her default AI. Though the Ice Climbers are difficult to train, they bring a unique set of strengths to the table: their status as a tag team results in a high damage output capable of overwhelming slower characters, and if Popo’s shield is broken Nana can still move to defend him from attackers.
However, the Ice Climbers suffer from severe flaws that make their competitive presence nearly nonexistent. As Popo is the character being trained, it is impossible to affect Nana’s habits as she uses a completely different AI that does not learn from match experience. As a result, Popo and Nana do not cooperate well; if both fighters are knocked off-stage, Popo will not wait for Nana when using Belay, which results in gaining no vertical distance and self-destructing. Most of the Ice Climbers’ losses in tournaments are from self-destructing; they usually self-destruct before an opponent can KO them. AI flaws aside, the Ice Climbers struggle to KO and have short range despite wielding hammers.
Overall, the Ice Climbers have accrued awful tournament results and representation and are considered one of the worst characters in the game. The Ice Climbers’ only trainers are Cloud, Splice, and Jester, and none of them have achieved any notable results with them.
If you would like to read the Super Smash Bros. Ultimate Ice Climbers amiibo training guide, please refer to this post. If you would like to return to the amiibo Wiki, please follow this link to return to its master list.