amiibo Wiki: Ike

Ike is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Ike amiibo was released alongside Bowser, King Dedede, Lucario, Mega Man, Meta Knight, Rosalina & Luma, Sheik, Shulk, Sonic, and Toon Link on February 19, 2015.

In Super Smash Bros. 4

Ike is currently placed in the B+ tier in Super Smash Bros. 4. Ike is a heavyweight fighter with high power and range, allowing him rack up damage with ease and KO opponents at early percentages. He also has a counter move, which can help him turn the tides of battle in a single hit; it can also be changed to Smash Counter, which deals even more damage and can even one-hit KO Bowser. Ike’s side and up specials grant him decent horizontal and vertical distance, respectively, making his recovery mostly reliable.

However, Ike suffers from a sluggish moveset that is often intercepted by faster characters. Ike cannot do much against Marth and Lucina’s Dancing Blade attack (which is widely regarded as one of the best moves in the metagame), worsening his matchup against them. Ike’s AI also overuses its Eruption, which it tries to use uncharged.

Overall, Ike has accrued average tournament results and representation. MegaVGmaster and DONkLE both trained Ike and found moderate success with the character. In the early Smash 4 metagame, Ike was held in poor regard, but his standing later improved when he received additional representation.

If you would like to read the Ike amiibo training guide, please follow this link.

In Super Smash Bros. Ultimate

Ike has been slightly buffed for his appearance in Super Smash Bros. Ultimate. As with most fighters, his mobility has been increased; this includes his walk speed, run speed, and air speed. Many of Ike’s attacks have received less ending lag, higher power, or both, and this adds additional utility to his moveset.

Unfortunately, Ike does not benefit from the introduction of directional air dodges and off-stage play. His recovery is now vulnerable against characters who are comfortable off-stage (Lucas and King K. Rool, among others); this means he could potentially be KOed at an early percentage. Ike also has a poor matchup against Link, who is one of the most common tournament entries.

Overall, Ike has enjoyed an increase in viability due to Ultimate’s surge of new trainers. Vintro’s Ike is statistically the strongest of its kind, having accrued solid tournament results. As the Ultimate metagame continues, Ike’s placement is expected to rise.

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