Incineroar is a playable character in Super Smash Bros. Ultimate. The Super Smash Bros. series Incineroar amiibo was released on November 15, 2019. Incineroar is considered top-tier in Super Smash Bros. Ultimate.
Super Smash Bros. Ultimate
Incineroar is widely considered the strongest Figure Player in Super Smash Bros. Ultimate. Prior to its release in November 2019, Bowser was unanimously considered the strongest; Incineroar, however, is unique in that it is the only character in the game with an advantageous matchup against the Koopa King. Incineroar’s claim to fame is its side special, Alolan Whip. AI opponents cannot see the move coming, and are almost always hit by it; furthermore, Incineroar’s AI will always use the lariat (assuming it is Level 50) save for a few specific scenarios. In addition to boasting fantastic damage and knockback, Alolan Whip’s horizontal launch angle makes it difficult for certain characters to recover if they are not KOed outright. Incineroar’s heavy weight, strong throws, and powerful smash attacks – in addition to its aforementioned Alolan Whip – push it over the line. As a result, Incineroar is universally banned from online amiibo tournaments (alongside Bowser).
Incineroar’s few weaknesses include its recovery. The AI often uses Alolan Whip and then Cross Chop; however, it occasionally uses Cross Chop, dives too low to recover, and then self-destructs with Alolan Whip. Its mobility is also rather low, but this is offset by the fact that Alolan Whip almost always hits AI opponents anyway. There is much debate over whether or not Bowser or Incineroar is the better Figure Player; Incineroar occasionally has trouble against Ridley and Mii Gunner, whereas Bowser’s matchups against them leans more in his favor. That being said, Incineroar does have an advantageous matchup against Bowser; as a result, tournaments that allow Bowser and Incineroar will almost always be won by Incineroar instead of Bowser.
Incineroar boasts perhaps the strongest tournament results and representation not just in Super Smash Bros. Ultimate, but in amiibo training history. Online tours that allow Incineroar are always won by Incineroar; in some instances, the top 8 of said tournaments are filled entirely by Incineroar. If you are looking to host an amiibo tournament, banning Incineroar comes highly recommended. For more information on why Incineroar was banned, please read its initial ban post. If you would like to learn how to train an Incineroar amiibo of your own, have a look at our amiibo training guide. Keep in mind, though, that the guide targets the amiibo-versus-amiibo format.
Raid Boss Training
If you would prefer to train your Incineroar amiibo to fight human players, its optimal playstyle changes drastically. Its optimal Spirits remain similar, though: Super Armor or Great Autoheal are going to be your best bonus choices. These two bonus effects are optimal on just about every character, though, so if you’d like to use a different setup, try this one instead: Physical Attack ↑, Move Speed ↑, and Side Special ↑. Physical Attack ↑ buffs Incineroar’s damage output, while Move Speed ↑ grants it a much-needed mobility boost. A Raid Boss Incineroar amiibo is going to want to use its side special less than a competitively-trained amiibo, but Side Special ↑ still comes in handy. It can be swapped out for Air Attack ↑, Air Defense ↑, or Floaty Jumps if desired.
As mentioned before, Incineroar’s side special is usually the central move of its kit. In this case, though, it’s being trained to fight human players, who will be able to adapt and avoid it with ease. Alolan Whip should be used much less, then, but it’s still an important tool to use both on the ground and midair. Incineroar’s main options for neutral should include jab, forward tilt, down tilt, and grab. Up air is great for juggling, and back air is fantastic for killing, while his other aerials are decent for their own purposes and should all be used occasionally. All three of Incineroar’s smash attacks should be used as well, but not heavily prioritized.
In summary, Incineroar should mostly use its tilts, jab, and grab as neutral options. It should employ all five of its aerials equally, and can occasionally rack up damage or KO with each of its smash attacks. Its side special is still strong, as Figure Players can read human players’ inputs and land it more decisively. At Level 50, Incineroar’s AI will always land the lariat save for two scenarios. If Incineroar grabs an opponent and the two are close to the top blast line, it will perform the throw; if Incineroar grabs an opponent and the two are off-stage, it will purposefully fail the move and then attempt to follow up with a meteor smash. If you can’t get the timing down for Alolan Whip, it’s no problem. Once again, if you’d like to read more about Incineroar, you can do so by looking at our training guide (just keep in mind that Alolan Whip isn’t as good against humans). If you’re new to amiibo training, our general guide is a great place to start, too!
If you would like to return to the amiibo Wiki, please follow this link.