Training journeys are a feature introduced in Super Smash Bros. Ultimate. Once per twenty hours, one Figure Player can be sent on a journey via the internet. Its training data will be uploaded to the server, where it will then participate in up to three online matches against other FPs who were sent on journeys at the same time.
Training journeys are never used by competitive amiibo trainers, and are regarded as harmful to FP growth and viability. The rules for each match are randomized, and often rotate between stock, timed, team, stamina, and free-for-all battles; furthermore, items and the Final Smash meter are always turned on. FPs trained exclusively via journeys always perform poorly in tournaments.
In fact, some FPs sent on journeys cannot participate in tournaments. If a trainer sends their FP’s file to a tournament (either via amiibo Powersaves or otherwise) and then sends their real-life FP on a journey at the same time the tournament host is running matches, then the tour host will receive an error message. This often results in instant disqualification for the FP on the journey.
It is worth noting that each time a Figure Player wins a match while on a journey, its “journey win count” value is updated. This number is used to track an in-game advancement regarding the number of journey wins a player’s FPs accumulate.
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