amiibo Wiki: King K. Rool

King K. Rool is a playable character in Super Smash Bros. Ultimate. The Super Smash Bros. series King K. Rool amiibo was released on February 15, 2019. King K. Rool is considered top-tier in Super Smash Bros. Ultimate.

Super Smash Bros. Ultimate

Owing to his large size and iron stomach, King K. Rool is a heavyweight fighter, making him one of the most resilient fighters in the game. In addition to possessing an extraordinarily powerful moveset, K. Rool boasts two solid projectiles and a great recovery. The king is also gifted with a character-specific mechanic in Belly Super Armor; if his belly is attacked while he is using his forward tilt, up smash, down smash, dash attack, neutral aerial, or down aerial, he will suffer no knockback and only minor damage. This allows King K. Rool to use brute force to intercept enemy attacks and rack up damage or go for a KO. King K. Rool also benefits from a potent off-stage game, and can close stocks early with a well-timed forward, back, or down air.

Although King K. Rool breaks the tradition of heavyweight fighters in many ways, he does suffer from many of the same issues. His moveset is relatively slow, making him somewhat easily overwhelmed by opponents with faster frame data. If the king’s Belly Super Armor is activated too many times in a row, his stomach will shatter and render him completely immobile for several seconds. Furthermore, the AI occasionally recovers a bit too high and leaves itself vulnerable for a moment.

Overall, King K. Rool has accrued fantastic tournament results and representation. He is considered the third best character in the game save for Bowser and Incineroar; these two are banned from most tournaments, though, which leaves King K. Rool as the strongest Figure Player available. He does have a few losing matchups, including a particularly troublesome one against Ness. If you would like to learn how to train your own King K. Rool amiibo, please check our training guide.

Raid Boss Training

If you’d prefer to train a Raid Boss King K. Rool amiibo, its optimal Spirits and training strategy will be slightly different. As with all Raid Bosses, either Super Armor or Great Autoheal is generally the best bonus effect to use. Otherwise, the next best bonus setup is Physical Attack ↑, Move Speed ↑, and either Air Attack ↑, Fist Attack ↑, or Hyper Smash Attacks. Any stat spread is fine, though 2100 / 2100 is perhaps most optimal.

Train your King K. Rool amiibo to rely on its jab, forward tilt, neutral air, forward air, and Crownerang first and foremost. If you use down throw to bury your FP, do not charge a smash attack to try to punish it, as this will cause the FP to overcharge all of its smash attacks. Up tilt and up air can be used as anti-airs, while back and down airs can be used off-stage to great effect. Do keep in mind that the AI’s tendency to recover high cannot be fixed with additional training.

All three of King K. Rool’s smash attacks can be used a bit as well, but very sparingly. Training a Raid Boss King K. Rool amiibo is straightforward, but if you need any more information, you can check the King K. Rool training guide (which targets the amiibo-versus-amiibo format, but is still relevant to Raid Boss training) and our general amiibo guide.

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