Kirby is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Kirby amiibo was first released on November 21, 2014 as part of Wave 1. The Kirby series Kirby amiibo can also be used as a Figure Player.
In Super Smash Bros. 4
Kirby is currently ranked as a B+ character in Super Smash Bros. 4. In contrast to his harmless appearance, Kirby’s skill set is strong and allows him to perform excellently when fully utilized. His neutral attack and tilts are fast, strong, and effective at racking up damage while his smash attacks are among the best in the game. Kirby’s recovery is absolutely stellar; in addition to having five double jumps, he can also use his up special to aid his successful return.
Unfortunately, Kirby is not without his flaws: he is one of the lightest characters in Super Smash Bros., meaning his matchups against heavyweight fighters are generally unfavorable. Kirby’s range is also quite lacking and he often has trouble successfully landing his melee attacks. His greatest flaw, however, is his appetite, as the character’s AI overuses its neutral special. If left unchecked, Kirby will eventually use nothing but Inhale. The AI uses many of its copy abilities incorrectly and at inappropriate times; for example, it cannot learn to fully utilize chargeable moves like Donkey Kong’s Giant Punch.
Despite his flaws, Kirby remained a solid mid-tier throughout the history of the Smash 4 amiibo metagame. Cloud, Glenn, DONkLE, and Supernova all represented and found moderate success with the character; unfortunately, most of Kirby’s tournament championships came from roster restricted or themed competitions.
If you would like to read the Super Smash Bros. 4 Kirby amiibo training guide, please refer to this post.
In Super Smash Bros. Ultimate
Kirby has been considerably buffed for his appearance in Super Smash Bros. Ultimate. His greatest improvements include enhanced mobility, increased range on up tilt and forward smash, and an updated dash attack that inflicts more damage and knockback. Kirby also benefits from Ultimate’s new air dodge mechanics; he is now free to go off-stage and gimp opponents with his forward, up, or down aerials. Furthermore, the AI no longer overuses Inhale, and will not use it at all unless it is specifically trained to.
However, Kirby still retains key flaws from the previous title; his weight is still lacking and heavyweight fighters still rule the metagame (though to a lesser extent). Kirby’s matchups against Bowser, Mii Gunner, and Piranha Plant – all common top-tiers – are not in his favor, making him a risky entry. Since Ultimate’s AI now attempts to intercept opponents’ recovery, Kirby himself must be wary of being gimped out of his double jumps.
Kirby has certainly improved, but he retains many of the same problems that previously held him back. At present, he has received less tournament representation than in Smash 4, but is thought to have great potential.
If you would like to read the Super Smash Bros. Ultimate Kirby amiibo training guide, please refer to this post. If you would like to return to the amiibo Wiki, please follow this link to return to its master list.