A Figure Player’s Level refers to its growth progression in Super Smash Bros. 4 and / or Super Smash Bros. Ultimate. When an FP is scanned into a Super Smash Bros. game for the very first time, it starts at Level 1. At early levels, FPs generally stand still save for a small amount of neutral attacks. As FPs are battled and trained, they will become smarter and stronger.
Figure Players start at Level 1, and can eventually be raised to a cap of Level 50. FPs store data for a variety of actions, including move priority, defensive measures (such as shielding or rolling), and movement tendencies (walking versus running, etc.). These values change depending on how the FP’s trainer acts in battle. FPs learn the same way regardless of their level, and learn more when their attacks connect. For example, if an FP KOs an opponent with a forward smash, their forward smash value will notably increase. If an FP’s opponent KOs them with a forward smash, the FP’s forward smash value will only slightly increase. With this fact in mind, players who want their FPs to use specific moves should occasionally be purposefully hit or KOed by them.
Compared to a normal player or CPU, Level 50 FPs have increased hard-coded stats that cannot be switched off. In Super Smash Bros. 4, Level 50 FPs enjoy a 1.5x bonus to their Attack and Defense stats, even if they have not been fed equipment. For this reason, FPs in Smash 4 are considered poor sparring partners, as they have an unfair advantage against humans. In Super Smash Bros. Ultimate, these bonuses have been lowered to 1.3x.
In Super Smash Bros. Ultimate, the Learn button was introduced, which can prevent an FP from learning from matches. Raising an FP from Level 1 to Level 50 is not recommended, but reveals that FPs use a “base AI” that is then modified by the training data (move priorities, etc.) stored on the figurine’s NFC chip. For example, a new Level 1 FP likely uses the base AI of a Level 1 CPU character. Level 50 FPs always use the base AI of a Level 9 CPU. This can be seen via an AI value stored on the amiibo itself.
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