amiibo Wiki: Link

Link is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Link amiibo was first released on November 21, 2014 as part of Wave 1. The following amiibo figures can be used as a Link Figure Player in the Super Smash Bros. series: Link – Skyward Sword, Link – Twilight Princess, Link – Archer, Link – Rider, Link – The Legend of Zelda, and Link – Ocarina of Time.

In Super Smash Bros. 4

Link is currently ranked as an S-tier fighter in Super Smash Bros. 4. Link has several unique attacks that can surprise and disorient his opponents. A prime example of this is his jab, which comes out swiftly and hits surprisingly hard. His smash attacks are even stronger; forward smash consists of two separate hits while up smash serves as the game’s most effective aerial punish. Link isn’t just threatening at close range, but at a distance as well. He has a wide range of projectiles that allow him to rack up damage from afar and keep enemies at bay. His recovery is also quite good; while Spin Attack doesn’t go very far, Link’s tether recovery is a fast and reliable option.

However, Link suffers from a terribly slow standing grab; this leaves him vulnerable to attack if missed especially considering the fact that amiibo overuse their grabs by nature. Link’s AI also uses its Bombs poorly in that it will either toss them upwards to no effect or hold onto them for too long and damage itself with the resulting explosion.

Overall, Link has received excellent tournament representation and results, with trainers like Arklaine and SFPT having helped secure his top-tier placement.

If you would like to read the Super Smash Bros. 4 Link amiibo training guide, please refer to this post.

In Super Smash Bros. Ultimate

Despite his status as a top-tier character in the Smash 4 amiibo metagame, Link has been significantly buffed for his appearance in Ultimate and is now one of the best amiibo in the game. In addition to a noticeable increase in mobility, Link’s grab no longer uses the Clawshot; though this removes the possibility of a tether recovery, it leaves him much less vulnerable if missed. The Master Sword is now longer, increasing the range of his attacks, and many of his KO options are now much stronger.

Compared to Smash 4, Link now suffers from a slightly weakened recovery; it is still strong enough to allow to him to return to the stage, but occasionally fails when he is launched too far away. The AI will also detonate its new Remote Bombs even when it is within their radius, though it will only do this if an opponent is nearby.

Link has accrued impeccable tournament results in Ultimate; his top-tier status is largely attributed to Qué Ota, Leaf’s Link amiibo, and its dominance in early competitions. Many other trainers have raised successful Link amiibo, but none of them have come close to reaching Qué Ota’s potential.

If you would like to read the Super Smash Bros. Ultimate Link amiibo training guide, please refer to this post. If you would like to return to the amiibo Wiki, please follow this link to return to its master list.