Lucas is a playable character in both Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Lucas amiibo was released on January 22, 2016. Lucas is considered mid-tier in Super Smash Bros. 4 and mid-to-high tier in Super Smash Bros. Ultimate.
Super Smash Bros. 4
Lucas currently resides in the B tier in Super Smash Bros. 4. Quite frankly, as a Figure Player, Lucas is outclassed by Ness in almost every conceivable way. Lucas’s PK Fire lacks combo potential and his PK Thunder 2 is comparatively weak. Speaking of which, it is clear that Lucas’s Smash 4 AI was initially a copy-paste of Ness’s. Both Ness’s and Lucas’s AI launch themselves on-stage with PK Thunder 2. Lucas’s version travels farther. However, Lucas’s AI thinks its PK Thunder 2 travels the same length as Ness’s verison of the move, as it occasionally fires itself directly off-stage and to its death. Adding to this trouble is the AI’s tendency to overuse its grab aerial, PK Fire, and / or PK Thunder.
Even so, Lucas possess many strengths of his own. He has an excellent set of smash attacks; his forward smash comes out fast and can reflect projectiles while up smash is one of the strongest aerial punishes in the game. PK Freeze can temporarily immobilize opponents, and equipping the Improved launch ability bonus effect increases its freeze time by 1.3x. Furthermore, Lucas’s recovery also far surpasses Ness’s — in addition to having a tether grab, his PK Thunder also travels much farther.
Overall, Lucas has accrued average tournament results and representation, and is thought to be objectively inferior to Ness (in terms of viability). Supernova is one of Lucas’s top trainers; despite the character’s status as a mid-tier, he has won several tournament championships with the character, though some of them were restricted-roster competitions. If you would like to learn how to train a Lucas amiibo, check out our Smash 4 training guide on him.
Super Smash Bros. Ultimate
Lucas’s Figure Player has drastically improved for its appearance in Super Smash Bros. Ultimate. It benefits heavily from the AI’s newfound ability to go off-stage and gimp opponents. Lucas can now utilize his forward, back, and down aerials to finish off enemies at early percentages. Much of Lucas’s grounded moveset deals more damage or knockback, and his AI no longer fires itself off-stage with PK Thunder. It is also less likely to overuse its grab aerial and PK Fire, which helps improve the FP’s versatility. It also benefits more than ever from its tether recovery, as it can opt to use its Rope Snake to grab the ledge instead of having to rely on PK Thunder.
Lucas is especially strong in the Spirits metagame, where he can equip Armor Knight and Move Speed ↑ to become an offensive juggernaut both on- and off-stage. However, generally speaking, Lucas is only really threatening off-stage. On-stage, Lucas’s options are somewhat easy to counter. Furthermore, he does struggle with a few tough matchups. He tends to lose to fighters ranked above him on the tier list; particularly against heavyweights such as Piranha Plant and King K. Rool. Lucas himself is occasionally vulnerable to being gimped, though PK Thunder usually provides enough distance to get back to the stage.
Overall, though, Lucas has received strong tournament results and representation. Perhaps the greatest example of this is Leaf’s Lucas amiibo, Leaf PSI, who dominated early Spirits tourneys using the aforementioned Armor Knight setup. Lucas has fallen off somewhat in the vanilla metagame, but is still considered a strong contender. If you want to learn how to train a strong Lucas amiibo in Super Smash Bros. Ultimate, check out our guide right here. Do note that this guide targets amiibo-versus-amiibo training; information on Raid Boss training methods is included below for good measure.
Raid Boss Training
If you’d like to train a Lucas amiibo with the intention of having it fight human opponents, its optimal training strategy is going to be a little bit different. Ideally, you’d use this page, our Lucas training guide, and our general amiibo training guide in tandem with each other. Every Raid Boss character’s strongest Spirit options are Super Armor and Great Autoheal, so feel free to select either of those. If you’d prefer not to use those, your best setup is going to be Move Speed ↑, PSI Attack ↑, and Landing Lag ↓. In this case, Move Speed ↑ is absolutely necessary to make Lucas a threat off-stage. Figure Players recover in a predictable fashion, so a Lucas amiibo doesn’t need Move Speed ↑ to keep up with and gimp those recoveries. Human players are different, though: they can adapt mid-match, and so Lucas appreciates Move Speed ↑ to keep up.
In terms of moves to use, they’re also a bit different than in amiibo versus amiibo. Lucas’s forward tilt is deceptively powerful, and its sweetspot can even be considered a kill move. Lucas can also hit opponents through the ledge with this move when it’s angled downwards. Unlike Ness, Lucas’s FP uses its down tilt effectively, so it can be sprinkled into his kit a bit. It combos into forward tilt, jab, or grab. Up tilt is also a great anti-air option; up smash is off-limits for Raid Bosses (FPs can get spammy, so if you really want to use it, do so sparingly), so up tilt is a fine replacement. All five of Lucas’s aerials are great choices, too. They’re versatile and have solid frame data. PK Fire isn’t as crazy as Ness’s, but can still be used occasionally.
To summarize, a Lucas Raid Boss should be using forward tilt, grab, jab, and occasionally down tilt, PK Fire, and forward smash. Aerials are good options, too; his forward, back, and down airs can gimp opponents really effectively if timed right. Do be careful teaching the FP to go off-stage, though, as human players can take advantage of the AI’s predictable recovery. Once again, if you need more information, feel free to check out our Lucas training guide and general amiibo training guide.
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