Mario is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Mario amiibo was first released on November 21, 2014 as part of Wave 1. The following amiibo figures can be used as a Mario Figure Player in the Super Smash Bros. series: Mario (Wedding Outfit), 30th Anniversary Mario – Classic Color, 30th Anniversary Mario – Modern Color, Mario – Silver Edition, Mario – Gold Edition, and Mario (Super Mario series).
In Super Smash Bros. 4
Mario is currently ranked as an A-tier fighter in Super Smash Bros. 4, making it his highest placement in any amiibo metagame. In a sense, Mario serves as the jack of all trades and the master of none; surprisingly, this trait serves him quite well. Though his arsenal isn’t as immediately threatening as higher-ranked characters, he still has a large amount of useful tools at his disposal. Mario’s tilts are fast and can be chained together and his smash attacks are fairly strong; particularly, his forward smash has an especially powerful sweetspot at the tip of its flame. Two of Mario’s special moves possess excellent utility: Fireball, which he can use to harass enemies off-stage, and Cape, which allows him to gimp foes by reversing their momentum. With a moveset that perfectly blends speed and power, Mario can handily perform well in any situation and even excel against the right opponent.
However, Mario suffers from a slew of flaws; the most notable of which being his lack of range. Many of Mario’s attacks have a short range; as a result, they occasionally whiff their target and leave him vulnerable. Mario also suffers from a poor recovery: his double jump grants acceptable height, but his up special, Super Jump Punch, does not. Furthermore, Mario’s AI is notoriously flawed; it tends to ruthlessly overuse its down smash and side special, both of which are difficult to consistently avoid and punish while simultaneously accomplishing nothing.
Mario is one of the only amiibo in Smash 4 capable of utilizing a Corruptive playstyle. By “corrupting” an opponent’s AI and changing its playstyle, Mario could gain an easy advantage. Despite his numerous flaws, Mario received above-average representation and results in Smash 4 amiibo tournaments.
If you would like to read the Super Smash Bros. 4 Mario amiibo training guide, please refer to this post.
In Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Mario’s base moveset and mobility have been considerably buffed. Mario’s walk speed, run speed, and air speed have all been increased; the strength of his forward tilt, forward smash, and down aerial has been increased as well. Overall, Mario retains the same combo-oriented playstyle he used in Smash 4 but with a slightly more effective kit.
However, the advent of the Learn button makes a Corruptive playstyle useless; this is because switching Learn to off prevents an amiibo’s playstyle from changing, which was the basis of Corruptive play. This leaves Mario with many of the same weaknesses from Smash 4 (lack of range, poor recovery, and tendency to spam certain moves) but comparatively less strengths. As a result, Mario is now forced to play “legitimately”, and this results in an objectively weaker fighter with no unique gimmick. Though Mario’s moveset was buffed, Ultimate’s mechanics and AI changes have not been kind to the character and he is considered to have been nerfed from the previous title.
Mario has received average tournament representation and results in Ultimate. Trainers like Blank have found success with Mario despite the nerfs to his AI; in fact, Blank is one of the only trainers to win a standard tournament with the character. Though many trainers have seen improved results by switching to Dr. Mario, it is commonly accepted that Mario still has potential, albeit less so than in Smash 4.
If you would like to read the Super Smash Bros. Ultimate Mario amiibo training guide, please refer to this post. If you would like to return to the amiibo Wiki, please follow this link to return to its master list.