In Super Smash Bros. 4
Marth is currently placed in the S tier in Super Smash Bros. 4 and is considered the best character in the game (alongside Lucina). Marth possesses two specific tools that make him an extremely formidable opponent: his side special, Dancing Blade, and his down special, Counter. The former serves as the best damage-racking move available, as it comes out fast, deals a lot of damage, and can even KO at higher percentages; the latter can turn the tide of battle by reflecting powerful attacks. When tipped, Marth’s smash attacks are incredibly strong and can KO enemies at surprisingly early percentages. Marth’s tipper mechanic works in his favor, but only as long as his trainer can properly use them.
Marth’s only flaws are based around his AI: it occasionally overuses its aerials and relies too heavily on its down special; furthermore, it does not learn to tip its attacks unless its trainer specifically teaches it to. This means the AI will, on average, KO opponents much later if it does not know how to space its tipper moves.
Overall, Marth has achieved excellent tournament results and representation. FarmingSim and his Marth amiibo, Ken, are often credited with raising the character to top-tier status due to their unmatched performance in late Smash 4 competitions.
If you would like to read the Super Smash Bros. 4 Marth amiibo training guide, please refer to this post.
In Super Smash Bros. Ultimate
Marth has been noticeably nerfed for his appearance in Super Smash Bros. Ultimate, but enjoys a small amount of buffs that improve certain aspects of his play. As with all fighters, his base mobility has increased; this entails an increase in his walk speed, run speed, and air speed. Dancing Blade’s speed has also been increased and is now much faster than its Smash 4 iteration.
However, many of Marth’s most significant strengths have been toned down as a result of mechanical changes in Ultimate. The game’s updated AI falls victim to Dancing Blade much less frequently due to its increased likelihood to jump, removing Marth’s signature damage-racking tool and forcing him to rely on more of his moveset. The AI seems to have lost its potential proficiency with tipped attacks, as it now struggles to land any at all; this means it often KOs enemies late with sourspotted attacks.
Overall, Marth is now outclassed by Lucina, whose damage output and KO potential are far more consistent; she is also much easier to train. As a result, Marth’s tournament representation and results have noticeably decreased since Smash 4; while Lucina is thought to be high or top-tier, Marth has seemingly faded into relative obscurity.
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