amiibo Wiki: Mega Man

Mega Man is a playable character in both Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Mega Man amiibo was released on February 19, 2015. Mega Man is considered bottom-tier in Super Smash Bros. 4 and mid-tier in Super Smash Bros. Ultimate.

Super Smash Bros. 4

Mega Man resides at the bottom of the D tier in the final revision of our Super Smash Bros. 4 tier list. This makes him the worst character in the game; this is a statement that has been agreed upon by the majority of top Smash 4 trainers. Mega Man’s few strengths include a varied projectile game, a powerful kill throw, and a juggling tool in the form of his up aerial.

Unfortunately, Mega Man’s ranged moveset does not quite align with his AI’s behavior. The Mega Man CPU prefers to walk up to its opponent and attack with close-ranged attacks. The problem is that its jab, forward tilt, and forward smash (which most FPs use at close range) are either weak or have too much startup lag, so Mega Man gets hit first. The FP cannot be taught to camp with its projectiles or even keep a safe distance, making most of the character’s moveset functionally useless. Mega Man struggles against nearly every opponent he faces and has never come close to winning a standard tournament.

As a result of his crippling flaws, Mega Man has not accrued any significant tournament results or representation. MegaVGmaster trained what is believed to be the strongest Mega Man amiibo in Smash 4, but was unable to circumvent the character’s flawed AI and moveset design. If you would like to attempt to train a Mega Man amiibo in Super Smash Bros. 4, please check our guide.

Super Smash Bros. Ultimate

Mega Man has been significantly buffed for his appearance in Super Smash Bros. Ultimate, and is no longer considered the worst character in the game. His melee attacks have vastly improved, and he can now use his up smash, down smash, and up tilt at close range to deal solid damage. He retains a solid vertical recovery and a heavy weight, which is much more important now that off-stage play has been introduced (the AI in Smash 4 wasn’t capable of going off-stage to gimp opponents, but Ultimate’s AI can).

Though Mega Man has enjoyed noticeable buffs, he still suffers from a handful of flaws. His horizontal recovery is rather weak, so if he’s launched too far off-stage, he might not be able to make it back. The AI still can’t effectively camp with its projectiles, but it can keep its distance most of the time. That being said, close combat is generally seen as Mega Man’s best option.

Overall, Mega Man has accrued solid tournament results and representation. He has vastly improved from his appearance in Smash 4 and is now – thankfully – a functioning FP. If you would like to learn to train your own Mega Man amiibo in Super Smash Bros. Ultimate, please refer to our training guide. Do note that this guide targets the amiibo-versus-amiibo format. Information on Raid Boss training is included below.

Raid Boss Training

If you would like to train a Raid Boss Mega Man amiibo, we have included a short section here with general tips and tricks! Its optimal Spirit effects are going to be either Super Armor or Great Autoheal. You’ll have to choose between the two, though, as each bonus takes up all three slots. Otherwise, Air Attack ↑, Move Speed ↑, and Landing Lag ↓ is perhaps most optimal for a Mega Man amiibo.

You may want to temper your expectations in terms of training, though. As stated earlier, Mega Man’s AI can keep a small distance, but it can’t consistently camp with its projectiles to rack up damage. During training, your usage of projectiles should remain light, and you should focus on close-ranged combat. Down tilt, up tilt, grabs, forward air, and back air should be your top priorities up close. Go light on jab, forward tilt, and neutral air, as they don’t deal much damage and the AI can’t jab lock with any of them.

When using forward smash, be sure not to charge it (even though Mega Man’s gains increased range with high charge). The AI will then overcharge all of its smash attacks and leave itself vulnerable. It also has a tendency to overuse its down air, so try to avoid using it wherever possible. If you need even more information, you can refer to the aforementioned Mega Man guide. If you’re new to amiibo training and want a good place to start, try our general training guide!

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