amiibo Wiki: Mewtwo

Mewtwo is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Mewtwo amiibo was released on November 13, 2015. Mewtwo is considered low- to mid-tier in both Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Super Smash Bros. 4

Mewtwo is ranked as a C-tier fighter in Super Smash Bros. 4. Despite its seemingly low placement, Mewtwo is actually a solid contender; its smash attacks boast immense power, plus respectable range and speed to boot. Its tilts are just as useful, and each packs an excellent reach and damage-racking capability. Mewtwo’s recovery potential is also very high, as its side and up special moves can be used in tandem with each other.

In addition to being one of the lightest characters in the game, Mewtwo’s AI is known for being somewhat inefficient. It often fires uncharged Shadow Balls, and can’t use fully charged ones consistently. It also navigates the stage with its up special and occasionally teleports off-stage and to its death by accident!

Perhaps as a result of its weaknesses, Mewtwo was a rather unpopular character in the Smash 4 metagame and thus has accrued below-average tournament results and representation. If you would like to learn how to train a Mewtwo amiibo in Super Smash Bros. 4, please refer to this post.

Super Smash Bros. Ultimate

Not much has changed for Mewtwo in Super Smash Bros. Ultimate. Its strengths and weaknesses are virtually identical to what they were in Smash 4. Mewtwo retains its signature range, especially on its forward tilt and back aerial moves. This allows it to outprioritize a good portion of incoming attacks while simultaneously dealing solid damage. Its smash attacks remain strong grounded finishers as well. Mewtwo also benefits from the AI’s newfound ability to go off-stage and gimp; it can use its aerials off-stage to great effect for a chance at a quick KO.

Mewtwo’s AI still struggles with Shadow Ball, and cannot consistently use fully-charged ones. It may start charging Shadow Ball at inappropriate times, such as after it parries an attack, which leaves it vulnerable to taking damage. Its light weight, while increased from Smash 4, continues to be an issue for the character.

Overall, Mewtwo has accrued below-average tournament results and representation in Ultimate as well as in Smash 4. Despite Mewtwo’s popularity in the Pokémon series, it is not a popular Figure Player and is perhaps underrated due to the figure’s rarity and the FP’s in-game weaknesses. If you would like to learn how to train a Mewtwo amiibo in Super Smash Bros. Ultimate, please refer to our training guide.

Raid Boss Training

If you would prefer to train a Raid Boss Mewtwo amiibo instead, its optimal Spirits and training strategy will be slightly different. As with all fighters, Super Armor or Great Autoheal are the best bonus choices. Mewtwo benefits greatly from both, as each Spirit effect helps offset its light weight either by increasing its endurance or allowing it to recover health. Otherwise, Fire & Explosion Attack ↑ (which increases the power of Mewtwo’s darkness moves, for some reason), Landing Lag ↓, and Air Attack ↑ alongside high defense investment works well with Mewtwo.

For training, prioritize Mewtwo’s fastest attacks. These include its jab, tilts, and aerials. Avoid Shadow Ball wherever possible, as the AI can’t consistently fire fully-charged ones and occasionally charges the move directly next to an opponent for several seconds. Only use Teleport to recover, and not to traverse the stage, as the AI still has a chance of accidentally self-destructing by teleporting off-stage (though this is uncommon).

Mewtwo can afford to go off-stage and gimp with aerials, so be sure to teach your FP to use its forward and down air attacks against recovering opponents. If you need more information on training an effective Mewtwo amiibo, you can check out our Mewtwo amiibo training guide, our Raid Boss training guide, and our general amiibo training guide.

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