In Super Smash Bros. 4
Mewtwo is ranked as a C-tier fighter in Super Smash Bros. 4. Despite its relatively low ranking, Mewtwo is a fairly solid contender; its smash attacks are as unorthodox as they come, and all three boast immense power and have respectable range and speed to boot. Its tilts are just as useful, packing excellent reach and damage-racking capabilities. Mewtwo’s recovery potential is also very high, as its side and up special moves can potentially aid its successful return.
However, Mewtwo suffers from several flaws; in addition to being one of the lightest characters in the game, Mewtwo’s AI is somewhat inefficient. It often fires uncharged Shadow Ball projectiles, which inflict negligible damage; it also navigates the stages with its up special, and will occasionally teleport directly off-stage and to its death.
Perhaps as a result of its weaknesses, Mewtwo is a rather unpopular fighter in the Smash 4 metagame, and thus has accrued below average tournament results and representation. DONkLE is among the character’s few trainers, but has not achieved any notable results with it.
If you would like to read the Super Smash Bros. 4 Mewtwo amiibo training guide, please refer to this post.
In Super Smash Bros. Ultimate
Despite its unimpressive standing in the previous title, Mewtwo has been nerfed for its appearance in Super Smash Bros. Ultimate. Its few improvements include enhanced mobility and increased weight, while its forward and down smash attacks enjoy buffs to their damage output and knockback.
Mewtwo’s special moves have lost precious utility from Smash 4; Shadow Ball is smaller when fully charged and Confusion no longer retains Mewtwo’s horizontal momentum when used in midair. Furthermore, several of its aerials have seen reductions in range, speed, or attack power.
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