amiibo Wiki: Ness

Ness is a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate. The Super Smash Bros. series Ness amiibo was released alongside Charizard, Greninja, Jigglypuff, Lucina, Pac-Man, Robin, and Wario on May 29, 2015.

In Super Smash Bros. 4

Ness is currently ranked as an A tier character in Super Smash Bros. 4. As one of the most threatening fighters available, Ness was once a metagame-defining threat. His powerful back throw was one of the most reliable finishers in the entire game — that is, until the Improved escapability bonus effect became standard and essentially invalidated the move. Even without his back throw to rely on, Ness is a powerful contender. PK Fire and PK Thunder 2 are the best tools in his arsenal; the former links into itself while the latter serves as a trump card that inflicts huge damage and knockback.

Unfortunately, Ness is held back by several glaring flaws. Despite being a high-tier character, his matchup spread is somewhat poor; Marth, Lucina, and especially Bowser are difficult for him and often put an end to his bracket run. Furthermore, Ness’s recovery is exploitable by opponents with projectiles (examples include Mario, Link, and King Dedede). As previously mentioned, the omnipresence of Improved escapability Ness’s otherwise stellar grab game, as it removes the option of back throw as a safe and reliable kill move.

Overall, Ness is one of the most successful characters in Smash 4 (albeit not to the level of Marth, Lucina, or Bowser) and has accrued excellent tournament results and representation. A large portion of Ness’s results were from Cloud and his Super NES, but Supernova, FarmingSim, and DONkLE found success with the character as well.

If you would like to read the Ness amiibo training guide, please follow this link.

In Super Smash Bros. Ultimate

Ness received a mix of buffs and nerfs for his appearance in Super Smash Bros. Ultimate, but is considered to have been buffed overall. His strongest tools from Smash 4 – up smash, PK Fire, and PK Thunder – have all seen a number of improvements. Up smash is much more powerful, now KOing opponents at more realistic percentages, while PK Fire has seen a helpful reduction in startup and ending lag. Ness’s AI has also been changed; it no longer uses PK Thunder 2 on-stage and now chases opponents with the move’s projectile. This improves Ness’s juggling game, allowing him to rack up damage and even KO off the top at high percentages.

However, one of Ness’s AI quirks from Smash 4 was left unchanged, and it proves to be a fatal weakness in Ultimate’s fast-paced metagame: the AI continues to waste its double jump to fire itself at the edge with PK Thunder. This predictable recovery pattern makes Ness vulnerable to gimps from characters who are comfortable off-stage. Though his matchup spread has improved from Smash 4, Ness has gained a handful of new checks and counters, including Ridley, Dr. Mario, and Incineroar.

Despite his flaws, Ness is currently one of the strongest characters in the competitive environment. As with Smash 4, most of Ness’s results came from Cloud and Super NES; in recent times, however, trainers like Leaf and moxievegas have achieved notable results as well.

If you would like to read the Ness amiibo training guide, please follow this link.

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