The Super Smash Bros. Ultimate amiibo metagame officially began alongside the release of Super Smash Bros. Ultimate and the first wave of Super Smash Bros. Ultimate amiibo figures on December 7, 2018. It is considered the “sequel” to the Super Smash Bros. 4 amiibo metagame.
In contrast to the previous title, Ultimate’s AI is incredibly active and uses more aerials. Defensive play is now considered non-viable and off-stage play has become a crucial part of matches. Figure Players can now taunt, though teaching them to do so is not recommended. They also make use of dash dances, fox trots, and B-reversing, all of which they were incapable of in Smash 4.
The first Super Smash Bros. Ultimate amiibo tournament was hosted by Cloud several days after the game’s release. The competition cemented Link’s status as a top-tier Figure Player (which still holds true to this day) and also featured two Isabelle FPs in the top four. From this point on, many bottom-tier characters from Smash 4 began to show how much they had improved; Yoshi and Olimar, among others, were particularly promising.
Over time, more and more characters began proving themselves. Series newcomers King K. Rool and Piranha Plant cemented themselves as powerful top-tiers soon after their release, while series veterans Mii Gunner and Lucas continued to prove their worth. There is still much yet to discover and many more amiibo to represent; thus, the metagame will continue to evolve.
If you would like to return to the amiibo Wiki, please follow this link to return to its master list.