Nintendo has finally lifted the lid on their plans for Super Mario’s 35 anniversary. Among other things, we’re getting two brand-new games (and by that, I mean they’re not brand-new): Super Mario 3D All-Stars and Super Mario 3D World + Bowser’s Fury. The former releases later this month (September 18) and the latter releases in February 2021 alongside new Cat Mario and Cat Peach amiibo. We have no idea what they do, but hey — they’re still making new amiibo!
Super Mario 3D All-Stars includes high-resolution versions of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. Super Mario 3D World + Bowser’s Fury includes the main game, a new expansion, and online multiplayer. Preorders are available for both, but you’ll have to act fast: for whatever reason, Super Mario 3D All-Stars is only available for purchase until March 2021. That means you won’t be able to buy it afterwards, but you will be able to keep playing it. And you’ll be able to redownload it from Nintendo eShop. Gotta love placing false scarcity on games.
Super Mario All-Stars (the one that already existed) is now available on Nintendo Switch Online’s SNES app. It’s free for anybody who already has a Nintendo Switch Online subscription. They also announced that Super Mario furniture is coming to Animal Crossing: New Horizons soon. Fun! And a new Splatoon 2 Splatfest. Either way, there’s just a few weeks until 3D All-Stars is released! Feel free to watch the full presentation by following this link.
Out of all the Fire Emblem characters, Ike is perhaps the strongest. He was pretty good in Super Smash Bros. 4, and he’s pretty good in Super Smash Bros. Ultimate. Having strong attacks, strong attacks, and strong attacks all contribute to Ike’s position on our tier list. If you’re looking to train a strong Ike amiibo, you’ve come to the right place — let’s get started!
Thanks to Blank for contributing Ike’s training information!
Continue reading Training the strongest Ike amiibo in Super Smash Bros. Ultimate
That title isn’t true as a blanket statement, per se — there just happens to be a lot in Mario Kart 8 that happens to fit that description.
Let’s get this out of the way from the get-go: Mario Kart 8 Deluxe is (objectively) the strongest entry in the Mario Kart series. Strong track design, clean graphics, a large roster, and solid online play really help build this title up, both on Wii U and Nintendo Switch. That being said, at the time of writing, it’s been over six years since we’ve received an all-new Mario Kart game. Some parts of 8 Deluxe are starting to wear thin. And I take issue with one particular aspect about the game.
That’s the long and short of my incoming analysis. Before I start going more in-depth, I’m going to have to plug some other posts. I’ve written a number of guides on Mario Kart 8 Deluxe, including how to win 200cc races, farm coins, and unlock everything in the game. Our amiibo training guides tend to overshadow posts like those, so I figure any additional exposure on my lesser-known “work” is helpful.
Now then! Back to the topic at hand. Mario Kart 8 has a lot going for it on both its consoles. If you’ve read any of my opinion posts, you know the drill: we’re going to break this game apart. What it does well, what it doesn’t do well… and believe me, I’ve got an entire section dedicated to dragging its roster through the mud. Let’s get started!
Continue reading Mario Kart 8 / Mario Kart 8 Deluxe – Bad Ideas, Great Execution
Earlier this year, we celebrated Exion’s ninth anniversary. We didn’t actually do anything, but I like to call it a celebration anyway. But the fun (or lack thereof, honestly) doesn’t stop there — today’s the Amiibo Dojo’s fifth anniversary! If you’re new to the site as of this year, I probably have some explaining to do.
I created the community in February 2011. Way before amiibo training was ever a thing. By the time amiibo figures were released in November 2014, the site was starting to slow down. In January 2015, I wrote the first-ever amiibo training guide. And then I kept writing new and updated ones! Eventually, I had so many reddit posts to keep track of that I just had to make a blog to store them all on. And I started that version of the community on August 29, 2015 — five years ago today!
That means we celebrate two anniversaries here: one on February 24 and one on August 29. Creation and recreation, basically! It’s amazing to me that our amiibo content is going strong five years later. People still like to read it, and as long as that’s the case, I’ll continue writing it. And I’ll be sure to mix in different kinds of posts, too. Thanks again for all your support!
Ryu made his Super Smash Bros. series debut as a DLC fighter in Super Smash Bros. 4. He’s got a few unique tricks up his sleeve: his normals are split into held and tapped versions, and his special moves can be executed via unique button inputs that increase their power. Figure Players generally don’t make good use of character gimmicks (see Bayonetta, Ken, and the Ice Climbers), but Ryu is a rare exception!
Thanks to Supernova for contributing Ryu’s training information! Feel free to check out their YouTube channel by following this link.
Continue reading Training the strongest Ryu amiibo in Super Smash Bros. Ultimate