An amiibo’s capability to taunt was a feature we as a community were overjoyed to receive at the beginning of Super Smash Bros. Ultimate. Very quickly, however, we would discover that taunting came with many AI issues — most notably, the freeze glitch. This left the concept of taunting reluctantly shut away, considered too risky for any competitive amiibo. Of course, this didn’t stop some trainers from teaching it to their amiibo, and once the freeze glitch was patched, research into the subject became a lot more valued. Despite this, even today most competitive amiibo do not taunt, but some people simply want their FP to be an entertainer, and we’re here to help you achieve that goal!
Thanks to TooLoocas for contributing the information in this post! His twitter can be found here!
Continue reading Teaching your amiibo to taunt
Tournaments have played by the same rules for a really long time. Stages have always been limited to Ω- and Battlefield-forms. This is because amiibo AI doesn’t navigate certain courses very well, but after a ton of testing, we’re ready to update the metagame’s official stage list! We’ve selected a variety of new stages – a much wider variety than competitive Smash – to keep things fresh, interesting, and maybe even a bit more balanced!
Continue reading Updating the metagame’s stage list
Lucario was a top-tier threat in Super Smash Bros. 4. In that game, its Aura mechanic was stronger than ever; when paired with equipment, its attacks could reach nuclear power levels. Just one forward smash from Lucario was enough to KO an opponent. For its appearance in Super Smash Bros. Ultimate, Lucario was significantly nerfed, and so it’s kind of fallen off the radar. It’s still got potential, though, and that’s what we’re here to discuss today!
Continue reading Training the strongest Lucario amiibo in Super Smash Bros. Ultimate
So, I’ve got a theory. And, if it’s true, it’s a theory that would change our perspective on not just amiibo training, but Super Smash Bros. Ultimate’s AI as a whole. It’s a time-consuming test, so I can’t say for sure, but it’s still something to discuss regardless. Here’s the premise: yes, amiibo learn from you. We knew that. But what if I told you the CPU learns from you, too? Now, again, it’s tough to say for sure, but I’ve gathered some evidence that might support this. Take this post with a grain of salt and let’s get going.
Please note that this theory was originally researched by Leaf. The topic itself was explored prior by the competitive amiibo community. Do not repost, rewrite, or otherwise reproduce this work without direct permission from staff. This includes (but is not limited to) blog or website posts, images, and videos. Thank you for your patience.
Continue reading A perspective-changing CPU theory
In the context of amiibo training, Pac-Man is an interesting case. Way back in Super Smash Bros. 4, Pac-Man was considered one of the worst characters in the game. A group of dedicated trainers changed this, though, and now he’s a solid mid-tier contender! His metagame position is mostly the same in Super Smash Bros. Ultimate, except he lacks that dedicated group of trainers he needs. He’s still got loads of potential, though, and that’s what we’re here to talk about today!
Continue reading Training the strongest Pac-Man amiibo in Super Smash Bros. Ultimate