Category Archives: Amiibo Dojo Archive

How to train a Pit amiibo in Super Smash Bros. 4

A complete summary of Pit’s performance in Super Smash Bros. 4 can be found on the character’s information page. It includes strengths and weaknesses, AI quirks, and an archive of tournament representation and results.

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My plans for the next few days

The following is an archived post from the Amiibo Dojo. It has been uploaded to the Exion Vault for referential purposes and retains its original publication date; some of the post’s links may not function currently or exist at all.

Good evening, readers. It’s currently around 2 o’clock the morning over here. I was going to post an Amiibo Dojo Updates #5 post, but I really only have two things to update you on, so I figured I’d just save #5 for when I have more things to tell you guys. Tonight, I’m going to quickly skim over my plans here for the next few days, including a new semi-automatic amiibo guide that works only on Balanced group amiibo.

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A stage that makes amiibo do nothing!

The following is an archived post from the Amiibo Dojo. It has been uploaded to the Exion Vault for referential purposes and retains its original publication date; some of the post’s links may not function currently or exist at all.

The “Standstill Arena” is an unofficial name I’ve given to a custom stage build discovered by Amiibo Royale. It’s a single-platform stage with lava covering the entire thing…except for a very, very thin sliver at the the top of of the stage. For some reason, it causes all AI in the game to go braindead, doing not a single thing at all. No moving, no attacking, no recovering. In today’s post, I’m going to revisit this stage and share with you how I use it, and why it’s not the best way to train an amiibo from Level 1 to Level 50.

Continue reading A stage that makes amiibo do nothing!