Category Archives: amiibo Training

All about Spirits in Super Smash Bros. Ultimate

Spirits are one of the most unique (and most unbalanced) components of amiibo training in Super Smash Bros. Ultimate. They’re kind of like power boosts for your Figure Players; using Spirits, you can increase their attack strength, decrease the amount of damage they take, and let them inherit special bonus effects that come with a wide variety of powers. And they can be a bit overwhelming to new trainers — understandably so! It’s time to talk all about Spirits in Super Smash Bros. Ultimate!

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Training the worst amiibo in Super Smash Bros. Ultimate

We’ve done it. As of today, we’ve reached the peak of amiibo training content. As you may well know, we’ve got over one hundred posts dedicated to teaching new trainers how to raise the strongest amiibo. It’s time to break that streak, because today, we’re going to talk about all the worst training methods out there, and how you can use them to create the most pitiful and pathetic Figure Player you’ll ever see. If you’re interested in reading a thousand words of pure mediocrity, you’ve come to the right place — let’s get started! Continue reading Training the worst amiibo in Super Smash Bros. Ultimate

What does “hard-coded” mean, anyway?

If you’ve read much of our amiibo content on-site, you’ve probably heard the word “hard-coded” a lot. It’s a really important word to know, too. The short definition of hard-coded is “a behavior you can’t change”. We’ll go into a bit more detail in just a moment, but for now, know that if we say a behavior is hard-coded, it means that you can’t fix it with any amount of training. There are hard-coded behaviors in both Super Smash Bros. 4 and Super Smash Bros. Ultimate, but for this post, we’re going to be talking about the relevant game (Ultimate, though some might argue otherwise).

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The Banjo & Kazooie, Terry, and Byleth amiibo files have been accessed early

Thanks to jozz, who was able to provide us with character IDs, we’ve been able to access the Banjo & Kazooie, Terry, and Byleth amiibo files three months early. Which means we’ll have plenty of time to get fully accurate training guides all done up before the figures are even released! This follows Joker and Hero being spoofed two months early. Needless to say, we’re going to be working hard training up these new characters and seeing what they can do. Stay tuned for updates!

Entering amiibo tournaments in Super Smash Bros. Ultimate

Our community is certainly an interesting one. It’s the only metagame players can participate in without actually being present! Participating in our tournaments might seem difficult at first, but when you get the hang of it, it’s actually really easy. Basically, using Amiibo Powersaves or an NFC-compatible mobile device, you can extract the training data from your amiibo (without modifying the figure’s chip) in the form of a .bin file, which you can then send to a tournament host via email or DM. There’s a bit more to it than that, though, so let’s talk all about it!

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