Figure Players have changed a lot since their introduction in Super Smash Bros. 4. But one thing that hasn’t changed is that there are a ton of misconceptions about what you can and cannot teach an amiibo to do. The truth is, the Super Smash Bros. developers haven’t really given us much information to work with. We’ve had to find out a lot for ourselves. Here’s a complete list of everything we’ve found!
A Super Smash Bros. Ultimate mod has recently surfaced that tricks the game into thinking a Link amiibo is actually a Hero amiibo! After managing to get the mod working, Supernova streamed Hero amiibo training on YouTube for the first time ever. Now, Hero’s amiibo is likely more than six months away, but we were able to study the character’s basic movements and come to a few conclusions!
Update: Mission accomplished! Since this post was written, the Ice Climbers AI has been updated and no longer self-destructs. Nintendo must’ve noticed the issue and fixed it! If you’re going to read this post, keep in mind that it was written prior to the 9.0.0 update.
Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonists whose personalities were only partially shown after clearing a bonus level.
So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo
We’re all familiar with training amiibo in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Having appeared in two consecutive titles (three if you count Super Smash Bros. for Nintendo 3DS), amiibo training might even be considered a series mainstay from this point on. But if amiibo training had been present in earlier titles? Today we’re going to take a look at AI in Super Smash Bros. Melee and try to figure out how amiibo may have behaved.
The Super Smash Bros. series amiibo figures were first released on November 21, 2014. Since then, the amiibo metagame has come a long way, with hundreds of participating trainers and even more individual entries. The age of Smash 4 is coming to a close, and now it’s time to compile a list of the ten most influential amiibo in the history of the metagame.
We’re not talking about fighters as a whole here: instead, we’re talking about individual trainers’ amiibo that contributed to the development of the metagame. Without further ado, let’s get started with what may be our final Smash 4 post.