Update: Mission accomplished! Since this post was written, the Ice Climbers AI has been updated and no longer self-destructs. Nintendo must’ve noticed the issue and fixed it! If you’re going to read this post, keep in mind that it was written prior to the 9.0.0 update.
Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonists whose personalities were only partially shown after clearing a bonus level.
So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo
We’re all familiar with training amiibo in Super Smash Bros. 4 and Super Smash Bros. Ultimate. Having appeared in two consecutive titles (three if you count Super Smash Bros. for Nintendo 3DS), amiibo training might even be considered a series mainstay from this point on. But if amiibo training had been present in earlier titles? Today we’re going to take a look at AI in Super Smash Bros. Melee and try to figure out how amiibo may have behaved.
Continue reading How amiibo might have behaved in Super Smash Bros. Melee
The Super Smash Bros. series amiibo figures were first released on November 21, 2014. Since then, the amiibo metagame has come a long way, with hundreds of participating trainers and even more individual entries. The age of Smash 4 is coming to a close, and now it’s time to compile a list of the ten most influential amiibo in the history of the metagame.
We’re not talking about fighters as a whole here: instead, we’re talking about individual trainers’ amiibo that contributed to the development of the metagame. Without further ado, let’s get started with what may be our final Smash 4 post.
Continue reading Top 10 Most Influential amiibo in Super Smash Bros. 4
Copies of Super Smash Bros. Ultimate have surfaced in Mexico, and this has led to a full datamine of its files. Sure, we know more about the game’s customization options, World of Light, and online modes, but what we found out about amiibo training was absolutely astonishing. As it turns out, the Super Smash Bros. developers took everything we know about amiibo training and threw it directly into the garbage can.
Please note; this post contains spoilers on previously unrevealed amiibo functionality. We aren’t going to discuss World of Light at all, so if you’re trying to avoid spoilers for it, you’re safe.
P.S. – Our Discord server is rife with discussion on the new amiibo mechanics. If you have any questions regarding this information or amiibo training in general, feel free to join!
Continue reading Super Smash Bros. Ultimate datamine reveals new amiibo mechanics
It’s time to revisit an age-old question. One that, three years later, is still submitted to our contact form on a daily basis: was the “Braindead stage” an effective amiibo training method? The short answer is no, but the long answer is why we’re here today: we are going to break down the “Braindead stage”, clickbait, and how misinformation nearly killed the amiibo training community.
Continue reading amiibo Training Myths: The “Braindead” Stage