Clickbait titles aside, we’re here today for a rather short post — that is, at least by our standards. When Super Smash Bros. Ultimate was first announced in March 2018, we weren’t sure if it was going to include amiibo support. By that point, most of us trainers had raised quite a few characters in Super Smash Bros. 4. Eventually – and fortunately for us – Ultimate was revealed to include amiibo training support after all! And you could “transfer” your Smash 4 amiibo to Ultimate, supposedly retaining its training data in the process.
Well, as it turns out, this isn’t true at all! When you transfer a Smash 4 amiibo to Ultimate, all of its prior training data is completely removed. What you wind up with is a blank Level 12 amiibo (assuming the FP you transferred was Level 50 in Smash 4). Transferring between games isn’t a reversible process, so in other words, you’re pretty much erasing your Smash 4 training for nothing in return. If you’ve got well-trained Smash 4 amiibo, leave them as-is! Transferring them to Ultimate is almost exactly the same as resetting them. It doesn’t even attempt to keep their stats and bonuses!
In short, try your best to leave your Smash 4 amiibo in Smash 4. You’re better off just resetting the FP if anything, because that’ll give you a few more levels to train it (even though they still learn after Level 50). I figured this was an interesting note, because Ultimate clearly states that it will “transfer the FP’s memories”. If there’s something I’m not quite seeing regarding the transfer process, I’ll be sure to update this post!
My two best amiibo are Link and Lucas. But despite that, the character I’ve put the most time and effort into was my Young Link amiibo. You’d think that would mean I’d get good results with him, right? Well, the only thing I’ve gained from training Young Link is an extensive understanding of the many flaws that fill up his artificial intelligence.
Young Link’s amiibo figure was printed for Super Smash Bros. Ultimate, so it’s likely that many of you either have this one or the Majora’s Mask version. Both had a pretty short shelf lifespan, though, so not everybody was able to get their hands on a Young Link amiibo. If you’ve trained one before, you might have been disappointed with how the Figure Player turned out. At one point, Young Link was even a contender for worst FP in the game! But wait — Young Link is a solid character in the competitive metagame (humans versus humans). How can a fighter that good be so bad they contend for bottom one? In this post, we’re going to talk about why his kit translates so poorly and why this character struggles in the amiibo metagame.
Continue reading The problem with Super Smash Bros. Ultimate’s Young Link amiibo
It’s finally time. In September of this year, Nintendo released a highly-rumored anniversary collection, Super Mario 3D All-Stars, which consists of Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. We’ve taken a look at all three of these games, how they’ve held up over the years, and what playing them might be like in 2020. Now it’s time for our most negative article yet: a review of the Super Mario 3D All-Stars collection. Not the games contained — the collection of those games.
On the whole, I think the collection is fine, but even then, I’m being a bit generous. We’re all well aware of the whole “limited-time release” controversy, and we’ll be talking about that later on. Super Mario 3D All-Stars is currently retailing for $60 – the norm for most Switch games – and we’re also going to talk about why I don’t think the price is entirely fair. We’ve got quite a bit of ground to cover, so let’s get started!
Continue reading Super Mario 3D All-Stars – A Mediocre Collection of Great Games
It’s been quite a while since we’ve had one of these posts! Lame titles aside, these are my long-form essays on specific Figure Player characters. Back in March, I attempted to explain to readers that Ness is a beatable FP, and in May of last year, I wrote a thousand-word rant on the Ice Climbers amiibo. This time, we’re talking about Pichu! Now, I get the feeling that quite a few of you out there have Pichu’s amiibo, especially compared to the Ness and Ice Climbers amiibo, which weren’t released quite as recently. So hopefully this is relevant to more of you!
The three FPs I’ve worked with most in Super Smash Bros. Ultimate are Ness, the Ice Climbers, and Pichu. In that order. Luckily, Ness has worked out pretty well for me! But I can’t say the same about the other two, because they’ve both at one point been considered among the worst in the game. So, what’s Pichu’s problem, then? Isn’t it top-tier in competitive Smash Bros.? All of the answers and more (maybe) in today’s post!
Continue reading The problem with Super Smash Bros. Ultimate’s Pichu amiibo
By now, you’ve probably heard all about Pokémon Sword and Shield. When the games were first announced back in 2019, fans were excited! We were going to receive our first high-definition main series Pokémon game. And then the folks over at Nintendo Treehouse streamed Sword and Shield for a while, and after that… Let’s just say things were never the same. When the game’s developers revealed that over 400 Pokémon would be excluded from Sword and Shield, the world was set ablaze with fury. After this revelation, the Twitter mob set out to raid every official Pokémon-related tweet with the aptly-named #BringBackNationalDex “movement”. Though, at the time of writing, the movement hasn’t been as impactful as fans had hoped, because the decision to eliminate Pokémon has not been reversed — and may never be.
And the controversy doesn’t end there. Have you heard of the random tree that looks like it’s from The Legend of Zelda: Ocarina of Time? Well, those trees were famous for a while — and for good reason. Like such trees, much of Sword and Shield’s contents are… kind of sad. But as if that weren’t enough, it wasn’t just Pokémon that were cut. The developers, generally speaking, cut almost every corner they could. Alas, everything that can be said about Pokémon Sword and Shield has probably already been said somewhere, somehow. In other words, we’re just going to say it all again. Let’s get started, then.
Thanks to Andro for writing out this elaborate Pokémon Sword and Shield review! We’re releasing this in celebration of the recent Crown Tundra DLC. With that in mind, do note that this review only covers the base game. We’ll have more Sword and Shield reviews and content coming up in the future, so stay tuned!
Continue reading Pokémon Sword and Shield – An Expected Step Backwards