It goes without saying that Super Smash Bros. Ultimate’s amiibo metagame is one of the most unique competitive scenes of all time. On the surface, the idea of raising a fighter and sending it away to do battle is highly accessible — and indeed, for tournaments that allow file submission, you don’t even need to attend the actual tour to see your Figure Player’s results! Unfortunately, hosting and entering file submission competitions requires the use of amiibo Powersaves, and while they aren’t all that expensive, it’s an additional barrier to entry nonetheless. For the longest time, we had no choice but to host file submission tournaments — that is, until Nintendo added amiibo compatibility to online Battle Arenas. You would think the struggles of hosting amiibo tours would end there, but that isn’t the case: Battle Arenas are actually quite difficult to work with, and for a variety of reasons.
Editor’s note: this is a user-contributed review. Special thanks to Hazel Whitlock for writing this up!
Characters in video games are just that, characters. Whenever I play an RPG, this always stays in my head, especially considering how even the most interesting characters will often just be flat personifications of a single personality trait or trope. However, OMORI was different for me. The events of the story felt like my own, and I had the feeling that I had known Kel, Aubrey, Hero, and Basil for my whole life. OMORI sucks you in, painting a disturbingly real picture of the ideal childhood that feels like one you remember, or at least one that you wish you had. It feels close to you and is executed in a way that only exponentiates the pain of having this ideal image ripped from you, and torn into a million shreds over and over and over. OMORI is a game that will send you through every emotion in the book in a few different ways, and it’ll certainly be an experience I never forget.
Store exclusives. If you’ve been in the amiibo hunting business for a long time, all it takes is those two words to bring back painful memories. After the release of Super Smash Bros. 4’s first wave of amiibo figures, it became incredibly clear to collectors that certain fighters would be tough to get. At first, it was Villager, Marth, and Wii Fit Trainer – referred to as a “holy trinity” of sorts due to their rarity – and then it was Captain Falcon, Pit, and Little Mac from Wave 2. Though each these of trinkets was rather difficult to find, none were store exclusives — the real nightmare would begin on February 1, 2015 with the release of the gigantic Wave 3.
Wario’s latest outing has arrived! WarioWare: Get It Together! was first announced during Nintendo’s digital E3 2021 presentation, and has been recently released in September of the same year. It promises frantic microgame fun, and let me tell you — this game delivers on that promise and more. You might have a bunch of questions, then: is story mode worth it? Are the minigames fun? Is there online play? We’re going to answer all of these questions today! Please note that this review is completely spoiler-free. And yes, there actually are spoilers in this game worth avoiding if you’re a fan of the series!
In Super Smash Bros. 4, simply uttering the name “Bayonetta” would send players running — unless you were in the competitive amiibo scene. She was a solid mid-tier in that game; not particularly dominating, but by no means bad. In Super Smash Bros. Ultimate, however, she’s taken a turn for the worst. She’s dropped all the way down to the very bottom of our tier list’s lowest rankings, and to this day has only gotten one or two tournament wins ever. I’ve had faith in her ever since I joined the amiibo community, and I have put more time and effort into raising her FP than any of my others. Today, I’m going to detail my experience with the Bayonetta amiibo and explain why she is (unfortunately) one of the worst contenders in competitive Smash Ultimate tournaments.