My experience with the demo version of Hyrule Warriors: Age of Calamity wasn’t a good one, to say the least. Fast-paced, combo-heavy action games definitely aren’t my cup of tea, and at first it seemed Age of Calamity was no exception. It didn’t help that the game’s frame rate was unstable – especially in co-op play and handheld mode – and when frames start dropping, I tend to focus on the game’s performance more than I do the actual game.
Why did I decide to give the full version of Hyrule Warriors: Age of Calamity a shot, then? I’m not exactly sure, but long story short, I’m almost seventy hours in. The game is much better than I expected, but I don’t think it’s for everyone. Unfortunately, this review is just a little bit late. I can’t get games early like some fancy review sites can, so it took me a few weeks to play through the entire campaign and come to a conclusion of my own. Nintendo, if you’re listening, call me and we can work something out.
Continue reading Hyrule Warriors: Age of Calamity – Full Review
Nintendo recently announced the release dates of the Banjo & Kazooie, Terry Bogard, and Byleth amiibo figures: March 26, 2021! That’s not as long a wait as we originally thought, so pretty soon we’re going to be hard at work labbing these new characters for three brand-new training guides!
It’s important to note that preliminary AI for Banjo, Terry, and Byleth already exists in the game’s files, but is only accessible via Switch modifications. We can’t use this AI to make training guides early, because it’s entirely possible that the developers update this AI before the amiibo are officially released. Instead, we’ll have to wait until the amiibo functionality is patched in. We’ll still get the guides out early, so no worries! In the meantime, we’re here today to make a few bold predictions about how these new characters might function. Of course, it’s possible that all of these predictions are totally off-base, but it’ll be interesting to go back and read this post again a few months in the future. Let’s see how accurate these wind up being!
Continue reading Banjo & Kazooie, Terry Bogard, and Byleth AI Predictions
If you have a Nintendo Switch, you’ve probably played Animal Crossing: New Horizons this year. The cultural impact New Horizons has had on the gaming community – not to mention people in general – is both astounding and undeniable. I’m sure many of you have had friends over (or have visited friends’ islands) this year, so perhaps you’d agree with me when I say that this game’s multiplayer is not very good.
As I wrote in my review a few months back, New Horizons suffers from a wide variety of puzzling multiplayer restrictions. There’s just so much you can’t do when your island’s gates are open, and today we’re going to elaborate on my point a bit. Here’s how Nintendo could potentially improve multiplayer sessions in Animal Crossing: New Horizons.
Continue reading How Nintendo could improve multiplayer in Animal Crossing: New Horizons
Paper Mario: Color Splash is a game that nobody talks about (except for me on Twitter, and it usually doesn’t end well). And honestly, I can see why. It was released just four years after Paper Mario: Sticker Star, a game that essentially killed the Paper Mario franchise in the eyes of former fans of the series. At first glance, it didn’t fix very many of Sticker Star’s main problems. Mario’s attacks are still disposable, Thing cards are still required for boss battles, and almost every NPC is a Toad. All of these issues added up to one of the worst-selling Mario games in recent history.
If you’ve read my review on Paper Mario: Color Splash, then you know that I really like this game for some reason. But it’s got a ton of problems, and the one I’m going to discuss today is its storyline. It’s better than Sticker Star’s, sure, but it’s still pretty bad on its own. Specifically, I take issue with the concept of black paint that the game introduces about six hours in. There will be full Color Splash spoilers here, so if you’re trying to avoid those – first, what? – and second, steer clear until you’ve beaten the game. Continue reading The problem with Black Paint in Paper Mario: Color Splash
“Classic.” That’s a word that’s thrown around a lot these days. Even here on our own site! But as far as indie games go, Cave Story is most certainly a classic. It was released to the public for free in December 2004, and was developed in its entirety by just one person. That’s about as “indie” as indie gets. You could say Cave Story set the standard for indie games, and you’d be absolutely correct. This game’s got a big history, and we’re going to take a look at all of it today. Though I’ve played four or five different versions of Cave Story, we’ll be specifically reviewing the Nintendo Switch version, Cave Story+.
Continue reading Cave Story – Full Review