Category Archives: Guest Article

How to train a Joker amiibo in Super Smash Bros. Ultimate

It’s been a while since we’ve done one of these: a preliminary guide for a character who isn’t released yet! This week, we’re starting with Joker from Persona 5 and Persona 5 Royal. It’s difficult to say for sure how strong he’ll be, but that’s why this is labeled preliminary! In the event that the Joker amiibo is ever released, you’ll be able to come back to this post and use our advice to train a good one from the very beginning. This guide will be updated in the future, so stay tuned for that!

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Training the strongest Mii Swordfighter amiibo in Super Smash Bros. Ultimate

The Mii Fighters are arguably the most customizable characters in Super Smash Bros. Ultimate. You can choose the character they’re based on, set them up with gear, change their custom moves… maybe they’re too customizable. Maybe trainers are intimidated by them, because Mii Swordfighter (and its Brawler and Gunner equivalents) are criminally underrepresented in our metagame. Today, we’re going to be taking a look at Mii Swordfighter – perhaps the easiest of the three to train – and what makes this fighter tick.

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Training the strongest Young Link amiibo in Super Smash Bros. Ultimate

Young Link first appeared in Super Smash Bros. Melee as a clone of Link! Ten years later, he’s finally back and ready for action in Super Smash Bros. UltimateLink has received a number of moveset changes – most notably, a lack of tether and a change to his down special – so Young Link maintains the status quo of a non-Breath of the Wild Link. Unfortunately, his Figure Player is plagued with a critical flaw that holds him back from greatness — today, we’re going to talk all about Young Link and how to make him work in our competitive environment!

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Training the strongest Link amiibo in Super Smash Bros. Ultimate

Of all the amiibo in Super Smash Bros. Ultimate, none have remained as consistent a top-level threat from day one to now quite like Link. He’s the most frequently-entered character in tournaments for multiple reasons — if you collect amiibo in any capacity, chances are you’ve gotten your hands on one of the many figurines that will become Link when scanned into Smash. Still, if it were that simple, Mario would also be a frequent appearance, but Link’s power and versatility is what makes him so popular. Realistically, you can train your Link in any way and he’ll put up results. Multiple styles of Link have emerged, each with their own strengths and weaknesses; however, there is one style that has been regarded as the best for a very long time: the one I’m going to tell you abut today!

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Leveling up a group of amiibo with the Squads method

A recent patch to Super Smash Bros. Ultimate has removed the first to five wins (also referred to as FTFW) training method. This allowed trainers to raise their amiibo to Level 50 in a configured set of five matches. Since this tactic was removed, trainers have been struggling to find a way to raise their Figure Players quickly. Nothing on the market comes close to the efficiency and results of first to five wins; however, the method I use feels more efficient than any other I’ve seen since, so I figured I’d share it with the world!

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