Category Archives: Guide

Super Smash Bros. Ultimate – Ice Climbers amiibo Guide (Corruption)

Editor’s note: this is a user-contributed guide. Special thanks to Isla for writing this up! If you’d like to read Exion’s official Ice Climbers guide in addition to this one, please follow this link.

Hi, my name is Isla! I’ve been in the amiibo scene for over a year now, and have spent a large part of my time here messing around with the Ice Climbers amiibo. I made my first well-known appearance in the Raid Boss Open (RBO) tournament where I got top 32 with my Ice Climbers FP SoftSquish. At the time of writing, both my standard and “corruption” Ice Climbers have 24.39 and 23.89 ratings on Spirit Amiibots, respectively.

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Super Smash Bros. Ultimate – Lucina amiibo Guide

Oh, how the mighty have fallen. In the late Super Smash Bros. 4 metagame, Lucina was unarguably the strongest fighter available. All she needed was Dancing Blade and forward smash — it only took those two moves to rip almost every other character to shreds. That’s no longer the case in Super Smash Bros. Ultimate, though; instead of being top-tier, she’s merely mid-tier. If you’d like to learn more about her metagame history, please read her wiki page. Otherwise, let’s jump right into today’s training!

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Super Smash Bros. Ultimate – R.O.B. amiibo Guide

Back in Super Smash Bros. 4, anybody who so much as mentioned the idea of a powerful R.O.B. amiibo was instantly shut down — it just wasn’t possible. His AI couldn’t properly use any of its special moves, and unfortunately, the same is true for R.O.B.’s appearance in Super Smash Bros. Ultimate. Simply put, this character is incredibly difficult to train. But if you’re up to the challenge, we’ve prepared some helpful strategies for you! If you’d like to learn more about R.O.B.’s metagame history before continuing, check out his wiki page. Otherwise, let’s jump right into today’s training!

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Super Smash Bros. Ultimate – Mega Man amiibo Guide

Mega Man is another fighter who’s had an interesting history as a Figure Player. To start, he was arguably the worst FP in Super Smash Bros. 4. His AI couldn’t do anything properly: it used projectiles at close range, refused to camp, and often failed to score KOs. Mega Man struggles with many of the same issues in Super Smash Bros. Ultimate, but he’s actually considered mid-tier in this game by virtue of his melee attacks alone! If you’d like to learn more about Mega Man’s metagame history, feel free to read his corresponding wiki page. Otherwise, let’s jump right into today’s training!

Special thanks to Riparo for contributing Mega Man’s training information!

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Super Smash Bros. Ultimate – Chrom amiibo Guide

Chrom was probably the least controversial Fire Emblem newcomer we’ve had in a long time! He’s Roy’s Echo Fighter, which might lead you to believe that the two fighters are similar. And they are! But despite that, Chrom performs noticeably better in tournaments, and it’s all thanks to his more consistent hits (Roy has a reverse tipper sweetspot, whereas Chrom has none at all). If you’d like to learn more about Chrom’s admittedly-short metagame history, feel free to read his corresponding wiki page. Otherwise, let’s jump right into today’s training! Continue reading Super Smash Bros. Ultimate – Chrom amiibo Guide