Category Archives: Informational

amiibo Patch Report: Ver. 8.0.0

Sorry we’re late! Version 8.0.0 of Super Smash Bros. Ultimate was released on Monday. Yes, it added Min Min, but we don’t care about that until her Figure Player is made available. What we’re here to look at today are the balance changes, and a lot of them will mix up our metagame. Quick spoiler: Incineroar was buffed. He’s definitely staying banned.

Continue reading amiibo Patch Report: Ver. 8.0.0

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Recapping the 6/22/20 Smash Bros. Direct

The Arms fighter direct has come and passed, and there is a surprising amount of information to unpack! The fighter has been revealed to be Min Min, one of the most popular choices I’ve seen since the teaser, and I think a lot of people are happy about this. If you don’t really have any interest in the fighter, there is still one important takeaway from this: Spirits no longer prevent fighters from being included. This means that a lot of fan favorites are back on the board going into the final 5 DLC fighters, and absolutely all expectations are shattered! Continue reading Recapping the 6/22/20 Smash Bros. Direct

Teaching your amiibo to taunt

An amiibo’s capability to taunt was a feature we as a community were overjoyed to receive at the beginning of Super Smash Bros. Ultimate. Very quickly, however, we would discover that taunting came with many AI issues — most notably, the freeze glitch. This left the concept of taunting reluctantly shut away, considered too risky for any competitive amiibo. Of course, this didn’t stop some trainers from teaching it to their amiibo, and once the freeze glitch was patched, research into the subject became a lot more valued. Despite this, even today most competitive amiibo do not taunt, but some people simply want their FP to be an entertainer, and we’re here to help you achieve that goal!

Thanks to TooLoocas for contributing the information in this post! His twitter can be found here!

Continue reading Teaching your amiibo to taunt

Understanding amiibo Personalities in Super Smash Bros. Ultimate

It’s 2020, and new amiibo trainers still have the same question on their minds: what is a personality? That’s a complicated question, but here’s a simple answer: a rather meaningless label. We’ll start with this: trying to force your amiibo into a certain personality often muddies its training and lowers its potential. For example, feeding a Pikachu amiibo Spirits over and over again (or putting it through specific or odd training) in an attempt to make its personality Lightning Fast usually won’t go well. Personalities change at the drop of a hat, and the intricacies behind this change are so complicated that we may never fully figure them out.

But there’s a lot more to understand about personalities, too. If you’re interested in learning what amiibo can actually be taught to do – or what little aspects compose a personality – you’ve come to the right place. Continue reading Understanding amiibo Personalities in Super Smash Bros. Ultimate

Updating the metagame’s stage list

Tournaments have played by the same rules for a really long time. Stages have always been limited to Ω- and Battlefield-forms. This is because amiibo AI doesn’t navigate certain courses very well, but after a ton of testing, we’re ready to update the metagame’s official stage list! We’ve selected a variety of new stages – a much wider variety than competitive Smash – to keep things fresh, interesting, and maybe even a bit more balanced!

Continue reading Updating the metagame’s stage list