The first amiibo figures first released in November 2014 — years ago! After continuous use, the NFC chips inside start to wear out. That being said, it’d probably take decades for such wear-and-tear to occur. Today, we’re going over every possible reason an amiibo figure might not scan on your Switch console, and possible ways to fix the problem.
Have you ever taken one of your Figure Players to a friend’s house and thought they played odd on your friend’s Switch? It may not be a coincidence. For the entirety of the amiibo competitive scene’s lifespan, there have been occasional mentions of unusual behavior when amiibo are sent to tournaments or used in arenas. Why would this be the case? Well, no one knows for sure, but I have proposed a theory as to what may be responsible for this.
Please note that this is only speculation based on observations – nothing presented here is definitive or proven.
It’s no secret that the production of amiibo figures has slowed to a crawl. In 2021, we received a rather generous eight brand-new figurines! These include three from the Super Smash Bros. series, as well as two each for Metroid Dread and Super Mario 3D World. The Zelda & Loftwing amiibo was released for Skyward Sword HD as well. In 2022, we’ve received just one new amiibo figure — Min Min.
Between figurine delays and possible cancellations, the future of amiibo is looking rather thin. Today, we’re going to look at the reasons why this may be — and we’re also going to accept the reality that amiibo may be dying (we offer free therapy sessions in our Discord server).
Competitive amiibo training in Super Smash Bros. Ultimate has been going (fairly) strong for almost four years now! When the game was first released, dedicated amiibo trainers were in a scramble to see what was different. After several years of struggling through amiibo training in Smash 4, players wanted to see something different. And for the longest time, they did: in the Ultimate metagame’s early days, trainers experimented with off-stage play, taunting, and combos — things the CPUs were finally capable of pulling off. But now, it’s 2022, and the metagame is winding down a bit. We’ve quickly realized an interesting tidbit. Over the years, as specific amiibo characters have been optimized and refined, something remarkable has happened: Ultimate’s metagame is beginning to look a lot like what Smash 4’s did toward the end of its lifespan.
The idea of a free-for-all frenzy involving multiple amiibo at once is a very exciting idea to those new to training. Unfortunately, as most experienced trainers will tell you, it often ends up in the same way: sooner or later some or all of the Figure Players present in the match will simply stop moving. They’ll end up just standing still completely vulnerable to incoming attacks, and for the longest time no one really knew why this would happen. With some new research, we may have found an answer!