Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonist whose personalities were only partially shown after clearing a bonus level.
So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The Problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo
Remakes are nothing new to the Pokémon series. Between FireRed, LeafGreen, HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire, trainers have had many an opportunity to return to their favorite regions. Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!, then, certainly aren’t groundbreaking; however, they shuffle the norms of the series by introducing ideas from the mobile sensation Pokémon GO. Are these changes welcome ones, or do they butcher the decade-old foundation of the series with unnecessary fluff?
Continue reading Review: Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! (Nintendo Switch)
Super Smash Bros. Ultimate is the most ambitious Smash game to date, and as a result, there are more unlockable fighters than ever before. The base roster starts with eight characters – Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu – and the other 66 must be unlocked. Luckily, there are many methods of doing this; that being said, each method takes quite a bit of time.
Continue reading Super Smash Bros. Ultimate Unlockables List
It’s always satisfying to 100 complete a game: knowing you’ve explored its every nook and cranny is invaluable. Fortunately for completionists, Kirby Star Allies makes 100% completion rather easy, as there is a very simple set of criteria that must be met.
Continue reading Kirby Star Allies: 100% Completion Guide
Picture Pieces are the main collectibles in Kirby Star Allies. In the same vein as the StreetPass Mii Plaza’s Puzzle Swap, Star Allies’ Picture Pieces are used to complete celebration pictures. There are nine celebration pictures, and each one requires 80 Picture Pieces to complete. That’s a grand total of 720 Picture Pieces you will have to collect. Needless to say, if you’re a completionist, you will have to farm for them. Although Picture Pieces are earned in the game’s extra modes, there’s a particularly effective farming method that is available right from the beginning.
Continue reading Kirby Star Allies: Picture Piece Farming Guide
One of Kirby Star Allies’ notable flaws is its lack of difficulty. Though its story mode may be easy, its extra modes are not: The Ultimate Choice (previously known as The Arena) is a fast-paced boss rush with an adjustable intensity level. Its highest difficulty setting is “Soul Melter” – which is as challenging as the name implies. Your team of Star Allies will be faced with 13 powerful opponents – this guide aims to help you take down each and every one of them.
Continue reading Kirby Star Allies: Soul Melter Guide
Kirby Star Allies was released for the Nintendo Switch on March 16th, 2018. When a mysterious hooded figure casts a spell onto an ominous crystal heart, it shatters and scatters across the galaxy – and it’s up to Kirby to investigate. Unfortunately, Kirby Star Allies’ amiibo support is nowhere near as in-depth as Planet Robobot‘s, but they’re still nice bonuses that can be used in a pinch.
Continue reading Kirby Star Allies: amiibo Compatibility Guide