When Pokémon Sword & Shield were first announced, I was excited – I’ve been a fan of the Pokémon series for years, after all – but as we know, Sword & Shield have been the subject of scrutiny for some time now. I’ve played Pokémon Sword for 800 hours, give or take, and I think it’s finally time for me to write out my complete thoughts on the entirety of the game. And believe me, we are going to be covering all of it.
Most players have already formed an opinion on Sword & Shield, and most of them are understandably negative. If you’re somehow still on the fence regarding these games, my goal is to change that. Buckle up and put on your reading glasses, because today’s review is going to be our longest yet. Let’s get started!
Continue reading Pokémon Sword & Shield – A Step in the Wrong Direction
At the time of writing, Sephiroth isn’t “officially” available to players just yet — to play as him before his release on December 22, you’ll have to beat the Sephiroth Challenge, which we detailed in our short guide. Unfortunately, it’s probably going to be a long time before we see a Sephiroth amiibo, but that won’t stop us from trying to predict what his presence might look like in our current metagame.
Sure, we’ll do one of these posts for Steve and Min Min, too, but they’re not very popular right now. We’ve got to strike while the iron is hot, so to speak, so today we’re talking about Sephiroth’s kit and what his Figure Player might be able to do with it. The short answer is that we think he’ll be mid-tier at the absolute worst, and top-tier at best. Let’s go into that in a bit more detail!
Continue reading Sephiroth AI Predictions – the newest top-tier amiibo?!
My experience with the demo version of Hyrule Warriors: Age of Calamity wasn’t a good one, to say the least. Fast-paced, combo-heavy action games definitely aren’t my cup of tea, and at first it seemed Age of Calamity was no exception. It didn’t help that the game’s frame rate was unstable – especially in co-op play and handheld mode – and when frames start dropping, I tend to focus on the game’s performance more than I do the actual game.
Why did I decide to give the full version of Hyrule Warriors: Age of Calamity a shot, then? I’m not exactly sure, but long story short, I’m almost seventy hours in. The game is much better than I expected, but I don’t think it’s for everyone. Unfortunately, this review is just a little bit late. I can’t get games early like some fancy review sites can, so it took me a few weeks to play through the entire campaign and come to a conclusion of my own. Nintendo, if you’re listening, call me and we can work something out.
Continue reading Hyrule Warriors: Age of Calamity – A Surprisingly Deep Spin-Off
Nintendo recently announced the release dates of the Banjo & Kazooie, Terry Bogard, and Byleth amiibo figures: March 26, 2021! That’s not as long a wait as we originally thought, so pretty soon we’re going to be hard at work labbing these new characters for three brand-new training guides!
It’s important to note that preliminary AI for Banjo, Terry, and Byleth already exists in the game’s files, but is only accessible via Switch modifications. We can’t use this AI to make training guides early, because it’s entirely possible that the developers update this AI before the amiibo are officially released. Instead, we’ll have to wait until the amiibo functionality is patched in. We’ll still get the guides out early, so no worries! In the meantime, we’re here today to make a few bold predictions about how these new characters might function. Of course, it’s possible that all of these predictions are totally off-base, but it’ll be interesting to go back and read this post again a few months in the future. Let’s see how accurate these wind up being!
Continue reading Banjo & Kazooie, Terry Bogard, and Byleth AI Predictions
If you have a Nintendo Switch, you’ve probably played Animal Crossing: New Horizons this year. The cultural impact New Horizons has had on the gaming community – not to mention people in general – is both astounding and undeniable. I’m sure many of you have had friends over (or have visited friends’ islands) this year, so perhaps you’d agree with me when I say that this game’s multiplayer is not very good.
As I wrote in my review a few months back, New Horizons suffers from a wide variety of puzzling multiplayer restrictions. There’s just so much you can’t do when your island’s gates are open, and today we’re going to elaborate on my point a bit. Here’s how Nintendo could potentially improve multiplayer sessions in Animal Crossing: New Horizons.
Continue reading How Nintendo could improve multiplayer in Animal Crossing: New Horizons