As avid Animal Crossing fans probably know, time travel has been incorporated in each main series title since the original on the Nintendo GameCube. Its premise is rather simple: by changing the system’s time and date, players can skip ahead to speed up their town development, move out villagers, or access certain holidays or events in advance.
The release of Animal Crossing: New Horizons on the Nintendo Switch has once again created something of a split within the community: those who time travel and those who don’t. As somebody who has played the game both ways, I have an important question to answer today: is time traveling worth it in Animal Crossing: New Horizons?
Continue reading Animal Crossing: New Horizons – The Ethics of Time Travel
Yesterday morning, the Pokémon Sword and Shield-centric Nintendo Direct was made available to Pokémon fans around the world. A treasure trove of information was revealed regarding the upcoming titles, including its worldwide release date of November 15. The presentation also revealed new features and several brand-new Pokémon, and today, we’re going to break down each individual reveal. If you’d prefer to watch the Nintendo Direct yourself, you can do so here. Otherwise, let’s get right into it!
Continue reading Pokémon Sword & Shield – First Impressions
Outside of Super Smash Bros., the Ice Climbers have only appeared in one game. Ice Climber – released for the Nintendo Entertainment System in 1985 – hasn’t held up too well (at least in my opinion). And it isn’t like Popo or Nana had any character development; they were essentially silent protagonists whose personalities were only partially shown after clearing a bonus level.
So, then, why do I find myself determined to train the strongest Ice Climbers amiibo? That’s a question I don’t have an answer to. Working with the Ice Climbers amiibo is extremely difficult, and of all the characters I’ve ever trained (both in Smash 4 and Ultimate), the Ice Climbers are perhaps the saddest example of lost potential. They’ve got more than a couple issues that hold them back, and it’s unclear if any of them can be corrected or overlooked with further training. Continue reading The problem with Super Smash Bros. Ultimate’s Ice Climbers amiibo
The Super Smash Bros. series amiibo figures were first released on November 21, 2014. Since then, the amiibo metagame has come a long way, with hundreds of participating trainers and even more individual entries. The age of Smash 4 is coming to a close, and now it’s time to compile a list of the ten most influential amiibo in the history of the metagame.
We’re not talking about fighters as a whole here: instead, we’re talking about individual trainers’ amiibo that contributed to the development of the metagame. Without further ado, let’s get started with what may be our final Smash 4 post.
Continue reading Top 10 Most Influential amiibo in Super Smash Bros. 4