Category Archives: Project Exion

Project Exion Update #4: Oddity

It’s been quite some time since my last update on Project Exion, and given the recent reveal of Oddity (the rebranded version of the fanmade Mother 4), I figure it’s time for another one. For those of you who might be new to the site, Project Exion is a game I’ve been working on for about a year and half, though it’s still in an extremely early state. Today we’re going to talk about the future of this project and address the “elephant in the room.”

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Project Exion Update #3: Interlude

Hi all! It’s been a while since I’ve last posted any updates on Project Exion – in fact, it’s been almost four months – but here we are again. I’m happy to report that I’ve accomplished almost nothing in that time: nothing tangible, at least. I’ve solidified a bit more of the story, but there’s still a long way to go. Today’s update will be rather short, but there’s still a little bit to share regardless!

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Project Exion Update #2: Inspiration

Making a game is hard. Sometimes you need inspiration before you can find motivation, and that’s how I’ve been able to continue working on this game. Nonetheless, development on Project Exion is going swimmingly. I’m still in the “story and ideas” phase, so the game itself isn’t anywhere near a playable state. In today’s update, I’m going to talk about games and media that Project Exion was inspired by!

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Project Exion Update #1: An Overview

Hey all! As you may or may not know, I’ve been working on a game for the past several months. At the time of writing, it’s not far along at all; in fact, it’s still in the planning phase. Even so, there’s quite a bit I’d like to share with you all. Nothing major yet, mostly proof of concept. Without further ado, let’s get started on today’s updates!

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