Category Archives: Review

Dr. Kawashima’s Brain Training for Nintendo Switch – Sub-Game Rankings

Brain Age was released on the Nintendo Switch in January of this year. Wait, you haven’t heard of it? That’s because it hasn’t been released in North America yet, and at the time of writing, we have no word on a potential release. I’m a huge Brain Age fan – I played Concentration Training to death and back – so naturally, I created a European Nintendo account specifically to download and play Brain Age.

After about thirty hours and extensive experience with everything it has to offer, I’ve formed a rather solid opinion on it: it’s good. Just good. It certainly has problems, but it’s an enjoyable experience, so today, I’m going to rank all of its sub-games and discuss its features. Think of this as a review but without the strict format. Please note that I’m not going to cover the multiplayer games, as they are the one part of Brain Age I wasn’t able to try out. Continue reading Dr. Kawashima’s Brain Training for Nintendo Switch – Sub-Game Rankings

Review: The Legend of Zelda: Link’s Awakening (Nintendo Switch)

The original Link’s Awakening was released for the Game Boy in 1993. It was the first portable Zelda adventure and, to this day, is one of the most unique experiences the series has to offer. It’s recently been remastered from the ground up on Nintendo Switch, boasting a fresh new visual style and the addition of Chamber Dungeons. There’s one question that’s been on everybody’s mind: is the game really worth $60? The short answer is: it depends.

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Review: Cuphead (Nintendo Switch)

PC releases aside, Cuphead was initially an Xbox One exclusive. Thanks to the growing relationship between Microsoft and Nintendo, however, the game has finally found its way to Nintendo Switch! Cuphead is known for its signature visuals and challenging enemies. As the game approaches a more casual audience on Nintendo Switch, there are important questions to ask: how does the game hold up, and does its high difficulty level detract from the experience?

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Review: The Legend of Zelda: Majora’s Mask 3D (Nintendo 3DS)

I first played The Legend of Zelda: Ocarina of Time 3D when I was twelve years old. At the time, the only game I’d played from start to finish was Pokémon Pearl. As my first Zelda game, Ocarina of Time was unlike anything I’d ever played before. Naturally, after finishing the main story, I wanted more, and that brought me to The Legend of Zelda: Majora’s Mask. I picked up the original Nintendo 64 version and began playing; given my age at the time, though, it wasn’t long before I backed out.

Despite sharing nearly all of its assets with Ocarina of Time, Majora’s Mask is nothing like it. The game has its own unique atmosphere: one that was actually a tad too frightening for me back in the day. In 2015, The Legend of Zelda: Majora’s Mask 3D was released for Nintendo 3DS, and I recently decided to play the whole game all the way through. There are a lot of changes from the original Nintendo 64 version – both good and bad – but do they enhance the overall experience, and most of all, does the game still hold up twenty years after its initial release?

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Review: Pokémon: Let’s Go, Pikachu! & Let’s Go, Eevee! (Nintendo Switch)

Remakes are nothing new to the Pokémon series. Between FireRed, LeafGreen, HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire, trainers have been given several opportunities to return to their favorite regions. Pokémon: Let’s Go, Pikachu! and Pokémon: Let’s Go, Eevee!, then, certainly aren’t anything groundbreaking, but they do shuffle the norms of the series by introducing ideas from the mobile sensation Pokémon GO. Are these changes welcome ones, or do they butcher the decade-old foundation of the series with unnecessary fluff?

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