If you’ve read many of our amiibo training guides, you might be aware of the fact that many Figure Players just aren’t very good. They aren’t bad, per se; they just lack the definitive strengths needed to make them stand out among the crowd. Unfortunately, Bowser Jr. is the epitome of this archetype — and is perhaps the character who best fits this description. If you’d like to learn more about Bowser Jr.’s metagame history, you can read up over at his wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to Riparo for contributing Bowser Jr.’s training information!
Continue reading Super Smash Bros. Ultimate – Bowser Jr. amiibo Guide
Mario has always been kind of a strange Figure Player. More specifically, Mario’s AI has been wonky since Super Smash Bros. 4. It’s known for being incredibly spammy, though the moves it spams tend to differ between games. In Super Smash Bros. Ultimate, Mario’s AI is notorious for spamming its down air, and this issue is often severe enough to deter trainers from raising this character altogether. Dr. Mario is considered the better of the two, so if you’re looking for tournament results, you might want to consider switching fighters. If you want to learn more about Mario’s strengths and weaknesses, you can do so over at his wiki page. Otherwise, let’s jump right into today’s training!
Continue reading Super Smash Bros. Ultimate – Mario amiibo Guide
For as long as amiibo training has existed, Bowser has been at the very top of its competitive metagames. For the longest time, the King of Koopas was seen as the strongest FP in the game! That all changed when Incineroar was released, though, and Bowser has been falling off ever since. He was once entirely banned from tournaments, but they’re starting to ease up on Bowser restrictions. For more information on Bowser’s metagame history, check out his wiki page. Otherwise, let’s jump right into today’s training! This character is especially finicky, so make sure your patience meter is high before continuing.
Continue reading Super Smash Bros. Ultimate – Bowser amiibo Guide
It was recently revealed that the upcoming Super Mario 3D World + Bowser’s Fury game will be compatible with the Bowser and Bowser Jr. amiibo figures. Tapping the Bowser amiibo will cause Fury Bowser to appear in the Bowser’s Fury subgame, while tapping the Bowser Jr. amiibo will cause a shock wave to appear and defeat nearby enemies. Kind of lame, but here on Exion, we don’t buy amiibo to use them in games that aren’t Super Smash Bros., right? These two amiibo are now available to order at most major retailers, so if you’re looking to score one for yourself, now’s the perfect time!
We’ve got full-fledged Super Smash Bros. Ultimate training guides for Bowser and Bowser Jr., and you can view them here and here, respectively. Happy training!
Paper Mario: Color Splash is a game that nobody talks about (except for me on Twitter, and it usually doesn’t end well). And honestly, I can see why. It was released just four years after Paper Mario: Sticker Star, a game that essentially killed the Paper Mario franchise in the eyes of former fans of the series. At first glance, it didn’t fix very many of Sticker Star’s main problems. Mario’s attacks are still disposable, Thing cards are still required for boss battles, and almost every NPC is a Toad. All of these issues added up to one of the worst-selling Mario games in recent history.
If you’ve read my review on Paper Mario: Color Splash, then you know that I really like this game for some reason. But it’s got a ton of problems, and the one I’m going to discuss today is its storyline. It’s better than Sticker Star’s, sure, but it’s still pretty bad on its own. Specifically, I take issue with the concept of black paint that the game introduces about six hours in. There will be full Color Splash spoilers here, so if you’re trying to avoid those – first, what? – and second, steer clear until you’ve beaten the game. Continue reading The problem with Black Paint in Paper Mario: Color Splash