It’s time to cover another pair of Echo Fighters: Peach and Daisy! These two have been really underrated for almost the entirety of the Super Smash Bros. Ultimate metagame. The reason why is understandable, though: they’re tough to train. But that’s exactly what we’re here to talk about today! Quick note, our Peach and Daisy guides are copy-pastes of each other, save for one image and a few sentences. Feel free to use them interchangeably!
If you’re looking for Mario, you’ve got the wrong character! Kind of. Between Mario and Dr. Mario, the doctor is considered the stronger fighter. He’s got stronger moves, stronger moves, and stronger moves, too, which adds up to a big advantage! Even though the two characters are similar, their training strategies are different, so make sure you’ve got the right Mario before you continue! If you want to train regular Mario instead, have a look at our guide here. Otherwise, let’s get started!
Donkey Kong has certainly had quite the history when it comes to amiibo training! In the beginning of the Super Smash Bros. 4 metagame, everybody hated DK. His AI just wouldn’t learn and it was very difficult to get it to cooperate. And then he ended up finding a niche towards the end of Smash 4’s lifespan! Which goes to show that “bad” Figure Players might not be so bad after all. And – spoiler alert – things are looking much better for Donkey Kong in Super Smash Bros. Ultimate.
Thanks to Riparo for contributing Donkey Kong’s training information! Feel free to check out their YouTube channel by following this link.
Super Mario 3D All-Stars was recently announced and released for Nintendo Switch. It contains Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy, but that’s pretty much common knowledge by now. Super Mario Galaxy was first released on the Wii in November 2007, and it made central use of the Wii Remote. You’d aim the Wii Remote to collect and shoot the newly-introduced Star Bits, and you’d have to shake the controller to perform a spin attack.
Just to clarify — I’m going to be specifically reviewing the version of Super Mario Galaxy included in Super Mario 3D All-Stars. I’m going to assume that not many of you are going to purchase a Wii and Super Mario Galaxy after reading this post, so we’ve got to keep it relevant. Even so, there are a number of differences between the two versions. Do these changes improve the overall experience or do they just make everything more difficult?
If there’s one thing we can all agree on regarding the New Super Mario Bros. series, it’s that they aren’t all that new anymore. In fact, the New branding is kind of ironic, given that each title in the series is very much the same as the last. New Super Mario Bros. U was initially released as the Wii U’s flagship launch title way back in 2012. Seven years later – in 2019 – the game was re-released for Nintendo Switch as New Super Mario Bros. U Deluxe. The release of Super Mario Maker 2 – specifically its inclusion of the New Super Mario Bros. U theme – makes paying $60 for New Super Mario Bros. U Deluxe a steep task. All these years later, does this game still have legs to stand on (figuratively speaking)?