Last night, we made a major breakthrough — and long story short, the Exion team has crafted working files of the Joker and Hero amiibo that can be used on any Nintendo Switch console! Compatibility for Joker and Hero was added in Version 8.1.0, but their figurines don’t release until October 2nd. That means we’ve got access to Joker and Hero two months early, and it also means we’ll have credible, tested guides available for each character before they even release. You’ll be able to read best practices for training both Joker and Hero on the day they come out!
This follows a similar occurrence in 2019, in which Pichu was spoofed and access almost three months before release. We do have preliminary Joker and Hero training guides available, and plan on updating them once more before release. When we do, they’ll be brought to the front of the main page, so don’t worry about missing them! In the meantime, I would like to thank Supernova for greatly assisting in spoofing these characters and helping us access and analyze them months in advance. Feel free to check out his YouTube channel for Super Smash Bros. Ultimate mods and amiibo training content. For more information on Joker and Hero, check out the Exion Discord server.
I’ve been running the Amiibo Dojo since August 2015 (the longest-running amiibo training site, wow). Yes, its name has changed, but at heart, Exion is still the same site it was five years ago. What, then, does this have to do with Captain Falcon? A lot, actually. Over the course of those five years, one specific character has contributed to the spread of amiibo training misconceptions — and yes, that character is Captain Falcon. His very existence seems to inspire a “flashy”, “disrespectful”, and “combo-heavy” playstyle. Bad news: amiibo can’t do any of that. If you’re looking for your disappointment of the day, you’ve found it!
Thanks to Blank for contributing Captain Falcon’s training information!
Continue reading Training the strongest Captain Falcon amiibo in Super Smash Bros. Ultimate
Samus has had a rough life. Not in terms of Metroid lore, but in terms of her history in the amiibo metagame. Super Smash Bros. 4 was certainly a struggle, and Samus was ranked as one of the three worst characters (alongside R.O.B. and Mega Man — all three were robotic, for some reason) on our official tier list. In Ultimate, things are much better for Samus. By all accounts, she’s still not great; if you’re looking to train one though, you’re in luck — it’s easier now than ever before!
Thanks to LittleFang for contributing Samus’ training information! Feel free to check out their Twitter account by following this link.
Continue reading Training the strongest Samus amiibo in Super Smash Bros. Ultimate
In Super Smash Bros. 4, heavyweight characters generally translated to powerful Figure Players. In Super Smash Bros. Ultimate… heavyweight characters generally translate to powerful Figure Players. Some things never change! It makes sense, then, that Wario’s positions in both metagames are rather similar. He’s a “pseudo-heavyweight” of sorts that breaks many rules of the archetype. He’s quick, has a decent recovery, and is – of course – powerful. If you’re looking to train a strong amiibo, Wario might be the perfect choice for you.
Thanks to Fammydamammy for contributing Wario’s training information! Feel free to check out their Twitter account by following this link.
Continue reading Training the strongest Wario amiibo in Super Smash Bros. Ultimate
Once upon a time, Zelda was a mid-tier fighter in Super Smash Bros. 4. If you play competitive Smash, this might already come as a surprise. Even more surprising, then, is that Zelda is considered high tier in Super Smash Bros. Ultimate! If you’re a Zelda main and you have a Zelda amiibo — your time has come. And if you’re looking to train it, you’ve come to the right place!
Continue reading Training the strongest Zelda amiibo in Super Smash Bros. Ultimate