Category Archives: Super Smash Bros.

Super Smash Bros. Ultimate – Mii Gunner amiibo Guide

Soon after the release of Super Smash Bros. Ultimate, the Mii Gunner established itself as a brand-new top-tier fighter. How surprising! It had been tragically underrepresented in Super Smash Bros. 4, so seeing a previously underutilized character perform so well was a great change of pace! If you want to learn more about Mii Gunner’s metagame history – and there sure is a lot of it – then head over to its corresponding wiki page. Otherwise, let’s jump right into today’s training!

Special thanks to penguhr for contributing Mii Gunner’s training information!

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Super Smash Bros. Ultimate – amiibo Tier List (June 2021)

First made available in 2015, Exion’s Super Smash Bros. amiibo tier lists were among the first on the internet — and now they’re the longest-running! Our Super Smash Bros. Ultimate tier list has been updated for June 2021, and was developed by combining tournament results, matchup data, and character and AI strength. All official tier list update discussions take place on the Exion Discord server, so we recommend joining to stay up-to-date!

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Super Smash Bros. Ultimate – Ryu amiibo Guide

Ryu made his Super Smash Bros. series debut as a DLC fighter in Super Smash Bros. 4. In this game, he’s got a few unique tricks up his sleeve; his normals are split into held and tapped versions and his special moves can be executed via unique button inputs that increase their power and utility. Figure Players generally don’t make good use of their character’s gimmicks (see Bayonetta, Ken, and the Ice Climbers as examples), but Ryu is a rare exception! For more information on his metagame history, check out his wiki page. Otherwise, let’s jump right into today’s training!

Special thanks to not jordan for contributing Ryu’s training information!

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Super Smash Bros. Ultimate – Mr. Game & Watch amiibo Guide

Mr. Game & Watch has access to a variety of tools that make him a bit obnoxious to play against: an excellent out-of-shield move, a fast down air that helps him return to the stage, and a down special that can absorb energy-based projectiles… problem is, in the context of competitive amiibo training, almost none of that works. Indeed, this is a recurring theme in our metagame: a character’s best tools against human players generally aren’t best against AI opponents. If you want to learn more about Mr. Game & Watch’s metagame history, check out his corresponding wiki page. Otherwise, let’s jump right into today’s training!

Special thanks to fammydamammy for contributing Mr. Game & Watch’s training information!

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Super Smash Bros. Ultimate – Captain Falcon amiibo Guide

Back in Super Smash Bros. 4, Captain Falcon wasn’t anything too special — in fact, he was almost entirely outclassed by Ganondorf, whose power and tournament viability were much higher. This is still true in Super Smash Bros. Ultimate, but to a much lesser extent. Captain Falcon is the king of moving hitboxes, which work well against AI opponents (as they are only programmed to recognize the first few frames of moving hitboxes and will often run right into them as a result). If you want to read about Captain Falcon’s full metagame history, check out his wiki page right here. Otherwise, let’s jump right into today’s training!

Special thanks to fammydamammy for contributing Captain Falcon’s training information!

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