Category Archives: Super Smash Bros.

Recapping the 6/22/20 Smash Bros. Direct

The Arms fighter direct has come and passed, and there is a surprising amount of information to unpack! The fighter has been revealed to be Min Min, one of the most popular choices I’ve seen since the teaser, and I think a lot of people are happy about this. If you don’t really have any interest in the fighter, there is still one important takeaway from this: Spirits no longer prevent fighters from being included. This means that a lot of fan favorites are back on the board going into the final 5 DLC fighters, and absolutely all expectations are shattered! Continue reading Recapping the 6/22/20 Smash Bros. Direct

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Training the strongest Jigglypuff amiibo in Super Smash Bros. Ultimate

By all accounts, Super Smash Bros. 4 wasn’t kind to Jigglypuff. Unlike every other fighter, it was never buffed or nerfed via game updates, and this eventually led to its labeling of “worst character in the game“. Things weren’t much better for its Figure Player, either: the amiibo Buff made shield breaks rather common, making Jigglypuff’s matchups against metagame titans Bowser and Little Mac nearly unwinnable. Luckily, Super Smash Bros. Ultimate showed the Balloon Pokémon a bit of compassion. It’s actually high tier now (albeit in a very specific format)!

Thanks to Penne and Nozomu for contributing Jigglypuff’s training information! Feel free to follow their work here and here, respectively!

Continue reading Training the strongest Jigglypuff amiibo in Super Smash Bros. Ultimate

Teaching your amiibo to taunt

An amiibo’s capability to taunt was a feature we as a community were overjoyed to receive at the beginning of Super Smash Bros. Ultimate. Very quickly, however, we would discover that taunting came with many AI issues — most notably, the freeze glitch. This left the concept of taunting reluctantly shut away, considered too risky for any competitive amiibo. Of course, this didn’t stop some trainers from teaching it to their amiibo, and once the freeze glitch was patched, research into the subject became a lot more valued. Despite this, even today most competitive amiibo do not taunt, but some people simply want their FP to be an entertainer, and we’re here to help you achieve that goal!

Thanks to TooLoocas for contributing the information in this post! His twitter can be found here!

Continue reading Teaching your amiibo to taunt

A beginner’s guide to custom amiibo

Before we start, I’d like to say that this guide will not include painting amiibo. Perhaps in the future I’ll make a guide about it once I get the hang of it? Second, this guide is mostly aimed toward beginners who might be a bit too nervous to try out customizing amiibo. If you are somebody who is confident in your crafting skills, I recommend looking at Nintendo Wire’s Custom Conquest Show that premiered a few years back.

Thanks to Amiibo Trainer Icy for contributing this Guest Article! Feel free to check out their Twitter account and YouTube channel.

Continue reading A beginner’s guide to custom amiibo

Training the strongest Mr. Game & Watch amiibo in Super Smash Bros. Ultimate

Mr. Game & Watch has many tools that make him somewhat obnoxious to play against… at least in Smash’s competitive scene. An excellent out of shield option, an fast down air that helps him return to the stage… problem is, in the context of amiibo training, almost none of that works. This is a recurring theme in our metagame: a character’s best tools against human players generally aren’t best against AI players. Mr. Game & Watch is no exception, and today, we’re going to talk about what makes this character tick.

Thanks to Penne for contributing Mr. Game & Watch’s training information! Feel free to check out their Twitter account by following this link.

Continue reading Training the strongest Mr. Game & Watch amiibo in Super Smash Bros. Ultimate