Welcome to our Zelda amiibo guide! Once upon a time, Zelda was a mid-tier fighter in Super Smash Bros. 4’s amiibo metagame. She wasn’t anything special; her only notable traits were multi-hitting smash attacks and a decent recovery. That’s no longer the case, though: not only is Zelda considered top-tier in Super Smash Bros. Ultimate, she’s also considered one of the most highly-represented Figure Players of all time: to say Zelda has been successful in tournaments would be an understatement. If you’d like to learn more about her metagame history across both games, feel free to read her wiki page before you continue. Otherwise, let’s jump right into today’s training!
Special thanks to Leeya for contributing Zelda’s training information!
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Welcome to our Sheik amiibo guide! If we were given one word to describe this FP, it would be unfortunate. Alongside Bayonetta and R.O.B., Sheik is a contender for “worst-in-game” for many reasons. This is a shame because she was considered mid-tier in Super Smash Bros. 4’s amiibo metagame. Simply put, if you’re looking to train a Sheik amiibo, it’s going to be tough. She’s going to lose a lot of games. In some of them, she’ll be KO’d early due to her low weight. In others, she’ll take too long to KO an opponent due to her concerning lack of kill power. Sheik’s a frustrating one, but we’re going to do our best! If you’d like to learn more about her metagame representation, you can find out more on her corresponding wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to MiDe for contributing Sheik’s training information!
Continue reading Super Smash Bros. Ultimate – Sheik amiibo Guide
Welcome to our Link amiibo guide! Of all the Figure Players available in Super Smash Bros. Ultimate, none have remained as consistent a top-level threat from the very beginning quite like Link. He’s one of the most frequently-entered characters in tournaments for multiple reasons — his amiibo figures are rather common, he’s a popular and well-known gaming icon, and he’s powerful and versatile in the competitive metagame. If you’d like to learn more about Link’s FP, you can do so over at his wiki page. Otherwise, let’s jump right into today’s training!
Special thanks to Luckman for contributing Link’s training information!
Continue reading Super Smash Bros. Ultimate – Link amiibo Guide
It goes without saying that rupees are really important in Hyrule Warriors: Age of Calamity, especially when you’ve beaten the game and are trying to raise all of your fighters to their max level of 100. Of course, you need rupees to purchase materials and fuse weapons, too. Before we go ahead with the guide, keep in mind that some of the methods we have listed here are best used after you beat the game. No spoilers here, by the way, so if you’re trying to avoid them, you’re all good to keep reading!
Continue reading Hyrule Warriors: Age of Calamity – Rupee Farming Guide
My experience with the demo version of Hyrule Warriors: Age of Calamity wasn’t a good one, to say the least. Fast-paced, combo-heavy action games definitely aren’t my cup of tea, and at first it seemed Age of Calamity was no exception. It didn’t help that the game’s frame rate was unstable – especially in co-op play and handheld mode – and when frames start dropping, I tend to focus on the game’s performance more than I do the actual game.
Why did I decide to give the full version of Hyrule Warriors: Age of Calamity a shot, then? I’m not exactly sure, but long story short, I’m almost seventy hours in. The game is much better than I expected, but I don’t think it’s for everyone. Unfortunately, this review is just a little bit late. I can’t get games early like some fancy review sites can, so it took me a few weeks to play through the entire campaign and come to a conclusion of my own. Nintendo, if you’re listening, call me and we can work something out.
Continue reading Hyrule Warriors: Age of Calamity – Full Review